After visiting Fallout 4, the only way to play (for me, at least) is in survival-mode. Especially when you role-play the character your way. So, here's my suggestions of how to make Cyberpunk 2077 more 'real':
1. Eating, drinking
To survive, the player needs to eat and drink at least 3 meals/drinks a day (with minimum 5 hours [in-game hours] between). When beginning to starve/thirst, stats will start to drop (carry-weight, stamina and health).
2.Sleeping
We all know the detriment of sleep-deprivation, so the character needs at least 7 hours sleep for each 24-hour cycle (in-game). The detriment in stats dropping: stamina, dizziness (?)
3.Diseases
There's no places were diseases hasn't affected people, and I'll take a page from Fallout 4 and suggest buying/crafting antibiotics to cure the most common diseases as well as parasites. The detriment should be rapid loss of carry-weight, drop in Stamina and when Stamina is at 50%, drop in Health (slowly). The ripperdocs could have the crafting-recipes as well as the antibiotics.
Why?
The idea is to make the game more challenging, without the need to make to NPC's bullet-sponges, or the need to increase the complexity of the AI. And it would give a reason for characters to visit the closest food-vendors and ripperdocs. As it is today, there's absolutely no reason to go and buy/eat at food-vendors. And the ripperdocs seems under-utilized to only sell 'chrome' to the character. I notice that I can get all the food/drinks necessary by looting NPC's after a fight, and once I've gotten the 'chrome' I want/need, I no longer visit ripperdocs at all. The survival-mode should be separate from the other difficulty-modes in my honest opinion.
And I welcome feedback on this suggestion. Good or bad? After they've patched up, or after DLC's?
1. Eating, drinking
To survive, the player needs to eat and drink at least 3 meals/drinks a day (with minimum 5 hours [in-game hours] between). When beginning to starve/thirst, stats will start to drop (carry-weight, stamina and health).
2.Sleeping
We all know the detriment of sleep-deprivation, so the character needs at least 7 hours sleep for each 24-hour cycle (in-game). The detriment in stats dropping: stamina, dizziness (?)
3.Diseases
There's no places were diseases hasn't affected people, and I'll take a page from Fallout 4 and suggest buying/crafting antibiotics to cure the most common diseases as well as parasites. The detriment should be rapid loss of carry-weight, drop in Stamina and when Stamina is at 50%, drop in Health (slowly). The ripperdocs could have the crafting-recipes as well as the antibiotics.
Why?
The idea is to make the game more challenging, without the need to make to NPC's bullet-sponges, or the need to increase the complexity of the AI. And it would give a reason for characters to visit the closest food-vendors and ripperdocs. As it is today, there's absolutely no reason to go and buy/eat at food-vendors. And the ripperdocs seems under-utilized to only sell 'chrome' to the character. I notice that I can get all the food/drinks necessary by looting NPC's after a fight, and once I've gotten the 'chrome' I want/need, I no longer visit ripperdocs at all. The survival-mode should be separate from the other difficulty-modes in my honest opinion.
And I welcome feedback on this suggestion. Good or bad? After they've patched up, or after DLC's?