In Skyrim you can role-play being a Thief, assassin, vampire, werewolf, mage, farmer, miner, thane, just about anything you can imagine you can play out. Actual "roles".
Ok, thanks for replying. I don't see you as an 'enemy' and I'm not at all irritated by your sentiments about this. I was just wondering what you felt was lacking and what your ideal RPG is and I'm grateful you replied.
So you were hoping for something more like Skyrim?
I really enjoyed it but the only difference between characters I roleplayed were my moral choices, skills, social standing and race. I think CP will have those first two things (the most important ones to me) covered, although obviously we will always be human and we're not going to be a CEO or rockstar so you're right about us being locked in as a merc.
Having said that, I never really felt the game was much different whether I was an assassin, warrior or mage, except in terms of mechanics, something CP has covered. You're still the Dragonborn and you still have the same quest line. I get where you're coming from though.
Corpo, rockerboy, solo, netrunner. These went away with the fluid class system. BAM. You're a merc. No choice about it. You can approach missions differently, but that's it.
Thing is, you were only a Thief or Mage in Skyrim because you chose to play like one and used appropriate skills. Skyrim used a fluid skill system too, didn't it? So it should be the same to a large degree with CP. I think the only difference, from my experience, was that I joined a guild with an extra separate set of quests. That was a nice touch though
I just hate the feeling I get in MOST open world games when the missions are over and all that's left is a big empty map with nothing to do. This game doesn't feel like it has a lot outside of the story.
Yeah, it's that sad feeling you get that's similar to finishing a really good book. Having said that, I'm not sure how much longevity other games give. I mean, even Skyrim runs out of quests and places to see eventually.
If you're talking about sidequests and mini-stories to go alongside the main storyline, I've read a few things that make it seem like CP will have those too. I mean, I'm expecting a 30+ hours main questline and another 50+ sidequests so there has to be a lot more than the story.
Why is it with open world games once the story's over the only way to keep active in the world is by starting a new game? I want a company to make a game last beyond the story.
Wouldn't we all?
However, with what might well be 100 hours of gameplay, a variety of playstyles and different choices, it will almost certainly be worth playing through more than once. I think they'll be way more content and hours to enjoy than in the vast majority of other games. I'd also be surprised if there wasn't an epilogue and that you couldn't continue playing to look for all the quests you missed after the main story is finished.