hi, devs.
one thing that always irritated me in the mass effect serie is that whatever weapons you had in your current loadout, during cutscenes you always ended up roaming around and firing the same old M8 Avenger assault rifle, or the M3 Predator pistol.
Tell me, can we expect our hard-earned badass guns and melee weapons to appear in every cutscenes of cyberpunk 2077, or will there be default weapons like in the mass effect games ?
Do the mega building, where V's apartment is located in, have underground floors?
I'm also wondering about underground areas such as sewers, subway systems etc. Maybe old and abandoned sections of the city that have been built over. These could make for cyberpunk style dungeon crawls.
Is there an hand animation when picking up an item? (ex: Dying Light )
I'm also wondering about underground areas such as sewers, subway systems etc. Maybe old and abandoned sections of the city that have been built over. These could make for cyberpunk style dungeon crawls.
Very likely I think. I love the idea of having the equivelant of Skyrim dungeons, dangerous places to go down and explore for loot
Everything is like Witcher, lol. I'm sorry, but it has to be pointed out. I thought they'd adopt new systems for this game.
That's got me curious, I'm excited to try that out to see what that feels like. In theory it could feel like you are constantly and organically improving, or it could feel like Morrowind where most non-combat skills will not naturally match pace with the game and you will have to take a break from the game in order to spam skills for awhile."Skills, raised by successfully performing actions"
There's somebody among CDPR who read and took close to xir's heart Interlock Unlimited ruleset, eh?
"Skills, raised by successfully performing actions"
There's somebody among CDPR who read and took close to xir's heart Interlock Unlimited ruleset, eh?
There goes Game Stop's expanded market proposal...Updated Dev Answers with harvest cyberware status.
"The player cannot "harvest" body implants from dead enemies."
There goes Game Stop's expanded market proposal...
Really though, while organ legging can make for an interesting subject in cyberpunk games, the idea that the player character would even have the tools, know how, and skills to do these sorts of harvests is a little suspect, not to mention that it becomes a pretty defining plot choice as most people find that career choice abhorrent.
What I'm remembering must be flavored with house rules and custom cultural interpretations like a lot of cyber has some pretty complex connections & such and just carving it out was likely to cause a good amount of damage to the piece, while coupled with a pretty heavy dose of grave robbing/corpse desecration condemnation from pretty much anyone who didn't already have their hands dirty with the same acts. That makes more sense to me, but I did not mean to apply a custom flavor if the actual books make it out to be a more clean cut and normalized affair.Heh.
It's a Cyberpunk 2020 staple. That booster tries to kill you, you flatline him and sell his cyberarm for a cool 1000eb to the local Ripperdoc. Or get him to install it on you if it's better.
Don't need a lot of tools to pull out a cybereye or cut off a cyberleg. Cybertech 2 (roughly, with Int 6) tells you how to do it successfully 80% of the time, as long as it's not too complicated, like trying to harvest a Pacesetter 2000 Sportheart.
"Dead is Dead. Parts is Parts. Dead Guys Is Parts."