I understood that. It’s a given in party based games that that is part of the design. I just said you don’t need classes for that.
Yeah, I must have read your post wrong
I understood that. It’s a given in party based games that that is part of the design. I just said you don’t need classes for that.
It would be pretty cool to have different options open up depending on who you decide to bring with you or if you do it solo. Like Jackie's hot head might break your stealth or drastically escalate a situation where as another companion might be more familiar with the area and may know secret passageways or might know one of the dudes giving you a way to avoid a fire fight if you want to.
Never played "Skyrim" I take it?Up to the player which all skills he chooses. And you only get to specialize in limited amount of skills anyway, if you wish to be good at any, party or not.
It's a matter of game concept/design. Of course not all games are developed around the same template, duh. But like the mechanics the template itself both permits and limits what you can do. Or at the very least makes things much easier or harder to accomplish.Why ”must”? Why should the player be said ”No” if he wants a party full of tanks, or glass cannons, or a full team of rogues? It’s the assumed prerequisite that you have two tanks, a rogue, a healer and two casters; or what ever equivalent Cyberpunk might have, that makes class systems so rigid. Or, to put it another way, who says how big the party should be? Why not allow a 2 person party even if there are 20 different classes to choose from?
Companions that travel with a player character never really add anything in terms of gameplay, and can even be annoying when the A.I. decides to do dumb things. The "benefit" of having companions is just for the dialogue they provide while in your party.
Pen and paper RPGs can only be transferred with mechanics intact to isometric CRPGs with turn based/real time with pause combat. CP2077 hype most likely will entice HBS to make new Shadowrun game and there will be tons of indies like that to ride the Cyberpunk hype train.I am just saying this. It is sad a game that is supposed to be based in a pen and paper rpg get watered down as interactive fps.
I would prefer if the companions would act based on what their agenda is. I hate the CRPG in which companions are just blind puppets, making everything player wants from them.
Pen and paper RPGs can only be transferred with mechanics intact to isometric CRPGs with turn based/real time with pause combat.
Actually it's not about "companions", it's about (temporary) teammates aka the only way V (even worse as V is supposed by the game to be a rookie) should be able to survive the deadly firefights in the deadly Cyberpunk 2020 universe.
Because deadly is one of the words which defines Cyberpunk 2020 universe.
In that world a character which does his jobs by himself is already a legend, not a Rookie.
Perhaps this will be exactly this - you would need to convince / hire / bribe / force companions to help you? Maybe playing on a higher difficulty will be deadly without having a backup? We don't know.
And?
Why do people, when they say that you cannot do white almost always says black instead?
Half of the world's problems comes from that.![]()
There can be a lot, and really a lot of way to implement everything that makes C2020 into an action game, you just need to use your imagination (mainly how your could change the dice roll fro the player but keep the rest).
Given the scale between GTA and pure RPG the more CP2077 is closer to GTA the more it will sell.
Given the scale between GTA and pure RPG the more CP2077 is closer to GTA the more it will sell.
Amount of units CP2077 need to sell already to cover costs is way out of league of all these RPGs.