Certainly a valid point. I think it was a complete disaster and contributed to the dissatisfaction with the game.
Frankly, I feel like Cyberpunk 2077 feels like 2/3rds of the size it should be and this is a feeling I only felt with Mankind Divided where they literally split the game in half.
I generally never finish my games, or reach 100% completion. I want to savor them, make every story drop feel like its important. I want to be surprised, constantly finding something new, have the game feel "alive". I feel that if I reach 100% completion, the game would be dead to me.
I consider AC Odyssey to be one of the top 3 action RPGs I have ever played, or at least the ones that pulled me in the most, and I am not even close to finishing its DLC. I have 59% of its achievements, at 169 hours of gameplay.
The way l look at action RPGs seems like a polar opposite of what CDPR thinks I should think. I dont really care about replay value, although I recognize some do.
This difference in approach is not the only issue. CP2077 main storyline is almost at a collision course with its side content, they have nothing to do with each other. The main story urges you forward all the time, with every meeting happening during the next hour almost. There is a sense of urgency. And you die at the end, so the side content basically DOESN'T EVEN MATTER. Its obvious that side content and main story are written by completely different people and there was no supervision to ensure that overall experience works out.
What is worse, you are told in the very beginning that you will die, so never have any motivation to do any of the side content. At least I don't see the point. Why should I care about any of this? You can only make loss meaningful if I have become invested in it. There was never any chance to become invested. The main story completely devalues the side content.
From a storytelling perspective, I think that CP2077 storytelling is a textbook example of how to NOT write a story. There is no time in the main story to form relationships or become invested in any of the characters. CDPR made an "artsy" story which is complete contradiction with basic storytelling rules. Everything is backwards. Nothing works together. Everything that could go wrong, has gone wrong in the storytelling. Yet story was supposed to be CP2077s greatest strength. No wonder people are so up at arms.
The only ways forward for CP2077 that I can see, are either retconning the story, or allowing players to make a new, completely different character from V and let them play it going forwards. I don't presume to know what they had in mind, because my brain cannot comprehend to understand what they COULD have had in mind. Apart from wanting this to fail from the very start.