I'm not sure I understand what you're trying to argue here.It may diverge on game mechanics, it may diverge on art design... But no, those appear from time to time while in 100% of the cases you see "tpp Vs fpp".
I did say "Every single one". That would be 100%.
And yes, I said there's a big subjective component in immersion, but also objective
The guidelines sure are. The rest is purely subjective.
Saying such things as "improving AI behavior can only help immersion" is objective truth. It just can't have the opposite effect.
Saying "this, this and that is what makes a game immersive" is completely wrong. It's what makes it immersive for you.
As an example, if you look at RDR2 (only using it because you just mentioned it). You say the NPC interaction is top notch and I agree on that. For you it might've played a major role in how immersed you were. For me it didn't. At least, most of the interactions didn't. Saying "hello" to NPCs or just standing very close to them and watching them react in many different ways might be immersive for many. It's not for me and many others because we don't actually care about it. This kind of interaction adds nothing to my immersion and not having them wouldn't make me feel less immersed.
Immersion is something people feel, it's as subjective as it gets.
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