Lost recently to a new 'thing' - Land of a Thousand Fables in a NG hand transforming Oneiromancy into a second Sunset Wanderer. Reason for the discussion point is as follows:
1. Why do the SW cards then get stuck beside each other in hand, stopping the condition?
2. Why does NG not pull Rience at least half the time, as this is also a 13 prov unit?
I've tried it and always pull SW, but can't work out why (most likely my interpretation) nor can I understand why SW then stops moving along the hand? Try it. You want to run it with good thinning options (Dead Mans Tongue, Movran as leader, Snowflake, etc.) but at the end of one game I auto-played a 12 point and 20 point SW.
1. Why do the SW cards then get stuck beside each other in hand, stopping the condition?
2. Why does NG not pull Rience at least half the time, as this is also a 13 prov unit?
I've tried it and always pull SW, but can't work out why (most likely my interpretation) nor can I understand why SW then stops moving along the hand? Try it. You want to run it with good thinning options (Dead Mans Tongue, Movran as leader, Snowflake, etc.) but at the end of one game I auto-played a 12 point and 20 point SW.