I'm probably a little late to this but I just finished it now for the first time, so straight to my main issue: Why do Sci-Fi writers seem to have this weird fascination with killing off the main character, bringing them back to life only to kill them off again?
Writing about both games now (Mass Effect, Cyberpunk 2077), by the time the ending comes around, I'm hundreds of hours in, have made a thousand choices big and small, but I don't get to save my own player characters life. This is most frustrating to me, because to me, there is no point to anything if my character dies in the end. Perhaps the only exception to this would be if my character could decide to give his own life for the greater good, which is not what happens here because both Shepard and V die, no matter what. You'd think that after hundreds of missions or gigs they'd deserve to at least stay alive, but no.
You might say: "But surely V gets to live on for another six months and in that time, he could figure something out that saves him.". That just doesn't cut it for me. The way it is presented, the chances that V somehow finds a cure seems like 0.00001%.
You also might say: "But get they get to live on,..", "in Cyberspace (CP), or as an AI (ME). This is also unsatisfying for me. I want my character to live , in the real word, in his own body.
A few more things that bug me about the endings (but not nearly as much as the killing off of the main character.):
In Mass Effect, the ending is fixed by a mod. Haven't seen one for CP though but in PL they'll add another ending. I sure hope V gets to live in that one.
What about you? Do you care if the player character dies in the end? Or do you consider being 'in cyberspace' as being alive?
Writing about both games now (Mass Effect, Cyberpunk 2077), by the time the ending comes around, I'm hundreds of hours in, have made a thousand choices big and small, but I don't get to save my own player characters life. This is most frustrating to me, because to me, there is no point to anything if my character dies in the end. Perhaps the only exception to this would be if my character could decide to give his own life for the greater good, which is not what happens here because both Shepard and V die, no matter what. You'd think that after hundreds of missions or gigs they'd deserve to at least stay alive, but no.
You might say: "But surely V gets to live on for another six months and in that time, he could figure something out that saves him.". That just doesn't cut it for me. The way it is presented, the chances that V somehow finds a cure seems like 0.00001%.
You also might say: "But get they get to live on,..", "in Cyberspace (CP), or as an AI (ME). This is also unsatisfying for me. I want my character to live , in the real word, in his own body.
A few more things that bug me about the endings (but not nearly as much as the killing off of the main character.):
- How V spends the remaining 6 months seems decided arbitrarily, especially in relation to V's love interest. Why, if Silverhand is given control for the final mission, does V stubbornly stay in NC, even if Judy, Panam move on? This is disappointing for players who value the romantic relationship and it is unforeseeable for the player. On the other hand, for players who want to stay in NC, stay a merc, they will be disappointed if V leaves with the Aldecaldos. This consequence (of doing the mission himself, without Silverhand) is also unforeseeable for the player in my opinion.
The choice, who does the final mission (V or Silverhand) should have no impact on what V decides to do afterwards or the impact should be foreseeable for the player. Why can't V let Silverhand do the final mission but then leave with Panam or the other way around, do the final mission with Panam but then decide to stay in NC? - The Arasaka ending is unnecessarily and illogically punishing and it seems that the game punishes the player for getting the 'bad' ending more than what the facts that the story sets up, would require. Logically, by the framework that the story sets up, V should be able to make a deal with Arasaka, refuse to upload to Mikoshi and then leave with Panam/Judy. There is no logical reason or explanation as to why this couldn't happen.
- Likewise, there is no reason for Silverhand to die (as far as you can consider a construct to be alive) during the Arasaka ending. V could have easily negotiated with Hanako that Silverhand be allowed to join Alt in cyberspace and made that a part of the deal or that a new body be found for him. It just feels like more needles punishment for choosing the "wrong" ending.
- Arasaka ending: Right after the board is convinced that the old guy is back, Hanako dies during the shootout. V still goes on to take out Yorinobu, but with Hanako dead, the old guy reneges on the deal and V dies. In this version, V might get to destroy/kill the old guy's construct in rage, but it turns out it was in vain because Arasaka had a backup of it. This would be the "bad" ending but at least war between Militech and Arasaka is averted and Rogue/Panam are alive..
- All the other endings: When V enters Mikoshi, Alt is attacked by a 'quarantine' protocol, by ICE or netrunners, something like that. She barely has time to do one thing: Either save V/Silverhand or destroy Mikoshi but she can't do both. The choice is V's or Silverhand's, whoever is in charge. If V destroys Mikoshi (blaze of glory ending), he'll die after 6 months, if he saves himself, he'll live.
- For the epilogue, whether V joins their love interest or becomes a 'legend of the Afterlife' in NC, would be up to the player.
In Mass Effect, the ending is fixed by a mod. Haven't seen one for CP though but in PL they'll add another ending. I sure hope V gets to live in that one.
What about you? Do you care if the player character dies in the end? Or do you consider being 'in cyberspace' as being alive?