StudioBinder does an excellent job of explaining what they think tends to work with audiences in terms of endings (this vid is about denouement specifically - the bit right after a climax - but it's applicable to endings generally I think).
They suggst 3 things often happen to make audiences
really satisfied, but they're not necessary and it's one of those things you judge on a case by case basis. Those 3 things tend to be:
1. Conclude the main conflict
2. Provide resolution
3. Resonate the theme
That being said, you can do all 3 and audiences might still hate your film, conversely you can leave some of those things ambiguous and still have a mostly satisfied audience. All a bit subjective really.
Still, though, as a reflection exercise I think it's useful to consider when looking at why an ending was controversial or successful.
Some examples:
Mass Effect 3:
1. Concluded main conflict
✓
2. Lacked character resolution
✗
3. Resonated the theme
✓
Lacking character resolution isn't necessarily a bad thing depending on the story, but in the case of ME, that was always going to be a very hard thing to justify. The characters are what we were emotionally invested in, after hundreds of hours of conversations.
Avengers Endgame:
1. Concluded main conflict ✓
2. Provided character resolution ✓
3. Resonated the theme ✓
I included this example because I feel like too much of the discussion around this tends to get tunnel visioned on whether or not the protagonist lives or dies,
without putting this into context and considering whether or not the ending stuck the landing, narratively speaking. Endgame overwhelmingly satisfied most audiences. It concluded the main conflict
✓, it resonated the theme
✓, and it provided character resolution
✓ (especially in the epilogue, giving substantial scenes for surviving characters to grieve, reflect, look forward, etc.).
If Mass Effect's ending focussed more on the
characters, instead of a voice-over about the galaxy at large, it probably would've landed far, far better IMO.
In the case of Cyberpunk 2077 though, the protagonist's survival is
intrinsicly tied to the main conflict of the story.
Each ending handles things differently:
Star Ending:
1. Didn't conclude main conflict ✗
2. Ambiguous character resolution ✗/✓
3. Resonated theme about
family and hope? ✓
The conflict isn't concluded here because V's objective hasn't changed; only the obstacle has - the conflict is
effectively ongoing.
There's resolution in the sense that she's with family now, but she lacks resolution regarding her actual problem, which most of the game focusses on.
The theme they choose to resonate is family and hope, but does that fit with 1 and 2? It feels a bit muddled on what they were trying to do here. If V had actually succeeded in curing her problem then this ending would've felt a lot more organic. She would actually have hope and she would actually be able to focus on being with family. It's my canon ending, but it feels a bit incongruent with itself.
Sun Ending:
1. Didn't conclude main conflict ✗
2. Ambiguous character resolution ✗/✓
3. Resonated theme about
being a legend? Quest for immortality? Surviving against all odds? ?
This also felt a bit confused. The whole reason she goes to space is because she'd "do anything for even a slim chance of survival" (Mr Blue Eyes' words), and she's got "nothing more to gain but nothing left to lose" (her words). So she's not doing it to be a legend then? She's still just trying to get a cure? But thematically, the whole vibe is, "she's a legend now". So which is it then? I can't tell if they're trying to end the story on that note, or if they're saying, "to be continued".
It's maybe a good ending for players who opted to play the version of V who was obsessed with becoming a legend; but it didn't quite work for players like me who played the opposite version of V who was
openly critical of that idea and was just trying to survive and be free and not let NC beat her.
Devil Ending:
1. Didn't conclude main conflict ✗
2. Ambiguous character resolution ✗/✓
3. Resonated the whole Icarus theme? ✓
THIS ONE IS INTERESTING. I actually think this ending is one of the few that actually worked
✓. Why? The theme; you flew too close to the sun and you got burned. This is the most Black Mirror ending out of the lot. That theme JUSTIFIES not concluding the main conflict. The resolution is a little clearer if you chose to go back to Earth because we get the sense that V recognises that she fucked up. If you chose Mikoshi, it's a little more vague... but again, it fits anyway. She's effectively chosen purgatory, and the whole point of purgatory is that you're stuck in limbo.
So this ending is a really good example of not doing all 3 things, but having a logical justification for it. A solid ending IMO, but definitely not my canon one, more of a cool bonus really.
Temperence Ending:
1. Concludes main conflict ✓
2. Strong character resolution for Johnny albeit ambiguous resolution for V ✓ / ?
3. Resonated redemption? ✓
This one basically ticks all the boxes, but it's a bit of a weird one simply because it's so focussed on Johnny instead of the protagonist. I do wonder if players of the tabletop click with this ending more. But for players like me who have played this game in isolation, this ending really just feels like a "bonus" ending more than anything else. BTW, it's also worth noting it's the one ending where V survives, but it's a phyrric victory.
Path of Least Resistance Ending:
1. Concludes main conflict ✓
2. Provides character resolution but I'm not sure it makes sense ?
3. Resonated Fatalism? Corpos always win? I'm honestly not sure ?
The problem I have with this is that, although I understand V not wanting anyone she cares about to get hurt, I don't understand why the idea of going solo doesn't pop up. To me this whole scene is just so out of character for both of them and just felt far too easy and lacking in conflict. Gets a shrug from me.
Anyway, if we get another ending where V actually survives, I just hope it'll be a satisfying ending above all else. I still have a feeling that V's story will continue in Orion in some form though. In any case I do think V deserves an ending where she survives and gets her life back, simply because why spend all of that time focussing on trying to do that?
EDIT: another thing that I think is worth bearing in mind is what themes in the game are most important to you? I think for me, survival, family, and hope, are the main ones - so V surviving, with those themes resonant, would probably be the ending that makes the most sense.