4RM3D;n10176142 said:That's because, since the Midwinter patch, the positioning of the Farseers matter. They should be placed after the unit that is buffing. So, to be safe, place the Farseer at the bottom right corner.
4RM3D;n10729301 said:Paul_M_Newman thread merged
rrc;n10964456 said:Has anyone faced an issue with Farser? Sometimes Farseer will not boost herself even if there is a Dragoon on board and is boosting units in hand. This has happened many many times: I have a Farseer and a couple of Dragoons in my hand. I deploy the Farseer first and then a Dragoon. Farseer doesn't get boosted. When I deploy the second Dragoon, she will start to boost herself. But sometimes she starts boosting and working as expected from the beginning. It is like, there is some trigger which doesn't get triggered sometimes. I am sure many would have faced it. Can you guys please confirm is there is any known issue/bug reported for Farseer?
It is a fantastic card, but is very very reliable as it is buggy. Please fix it. Dear CDPR devs, it is very easy to reproduce. Play a couple of games with Farseer and you can easily hit the issue.
Esmer;n10964465 said:This is indeed because of placement, but this is still a bug and should be addressed by CDPR.
ser2440;n10964645 said:The term bug suggests it is not working as intended, while actually it is. It's just not clarified adequately by CDPR that this is indeed how it works.
Esmer;n10964774 said:The description is already complicated as it is: "If any of your other allies or units in hand are boosted during your turn, boost self by 2 on turn end."
I guess we all want Gwent to succeed, so it's pretty obvious that simpler descriptions and simpler mechanics are the way to go.
P.S. I saw Swim losing a game because his Nekker didn't go where he thought he'd go after being eaten. If players like him lose games because of complicated mechanics, what can you say about midcore and casual players who are always the majority?
devivre;n10964567 said:Threads merged
ser2440;n10964462 said:This is probably because of the placement. Row placement takes part in the triggering of active abilities. Specifically, the game "checks" for abilities from left to right, and from melee row to siege row. So if you play a farseer on the melee row and a dragoon on the ranged or siege row, the farseer won't boost because of the order that the abilities take place (the game will check for abilities on the melee row first, and with nothing boosted yet, the farseer's ability won't trigger. Then the game moves on to the ranged and siege rows, and the dragoon's ability triggers)
Be mindful of the row placement of your units if you want to take advantage of the dragoon + farseer combo Dragoon needs to be either on a row in front of the farseer(s) or to their left, in order for the farseer to properly boost self