This was the question from this amazing thread and got me thinking.
At first I would be inclined to answer the Peralez quest chain...but it ends in a dead end.
Then the last gig of the Samurai's, where Johnny and V finally felt like a tag team.
Only to get bumbed out by the fact, you can't order Silverhands favorite Ribs, even after the bar recommended them.
The Crack Us quest line was fun, but you basically did nothing.
It's not like in Watch_Dogs where I had a blast investigating the serial killer or in Skyrim with the Dark Brotherhood quest line and many more, where I could play an entire game just doing them.
Most quests in CP2077 are really more of the same and easy to trivialize.
The moment you have System Reset unlocked all the Cyberpsychos become a one click, I win fight...most fights within the game to be honest.
Only the 3 quest where V gets some recognition for his/her reputation are cool.
But more, because they stand out so much and not because they are tricky, memorable in terms of content.
The question really had me going and my conclusion was...most quest were meh or ended in a dissatisfied disappoinment.
At first I would be inclined to answer the Peralez quest chain...but it ends in a dead end.
Then the last gig of the Samurai's, where Johnny and V finally felt like a tag team.
Only to get bumbed out by the fact, you can't order Silverhands favorite Ribs, even after the bar recommended them.
The Crack Us quest line was fun, but you basically did nothing.
It's not like in Watch_Dogs where I had a blast investigating the serial killer or in Skyrim with the Dark Brotherhood quest line and many more, where I could play an entire game just doing them.
Most quests in CP2077 are really more of the same and easy to trivialize.
The moment you have System Reset unlocked all the Cyberpsychos become a one click, I win fight...most fights within the game to be honest.
Only the 3 quest where V gets some recognition for his/her reputation are cool.
But more, because they stand out so much and not because they are tricky, memorable in terms of content.
The question really had me going and my conclusion was...most quest were meh or ended in a dissatisfied disappoinment.
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