I think i'm not the only one frustrated with cyberware capacity shards, bugs asside, I'm talking the game design angle here:
Possible solutions:
Fixed ammount being the keyword here, if they are limited and we know exactly how much of them we can find, the issue is fixed, I understand that the workforce behind CP 2077 isn't really big anymore, these are solutions that require little efford, number 1 more than 2, but they both work toward the exact same purpose, i mean, is not like you guys gave us players the build planner for nothing...
- the uncertainty of the ammount you're gonna get during your playthrough stops most dedicated players from planning their builds beforehand with calculators and stuff.
- Talents such as [Renaissance Punk] and [Edgerunner] play a very important role in increasing it, if we cannot plan ahead there are lots of chances that we are gonna be locked out of [Edgerunner]'s Fury.
Possible solutions:
- Make a fixed ammount of shards be scattered around the map, just like perk point shards.
- Sell a fixed ammount at ripperdocks, each at increase eddies values, or not, but fixed ammount.
Fixed ammount being the keyword here, if they are limited and we know exactly how much of them we can find, the issue is fixed, I understand that the workforce behind CP 2077 isn't really big anymore, these are solutions that require little efford, number 1 more than 2, but they both work toward the exact same purpose, i mean, is not like you guys gave us players the build planner for nothing...
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