FP VS TP - perspective matters

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What perspective do YOU want in CP game ?

  • FP- First person

    Votes: 300 22.9%
  • TP- Third person

    Votes: 457 34.9%
  • I must play TP- I have motion sickness GIVE as choice !

    Votes: 99 7.6%
  • I do not care

    Votes: 131 10.0%
  • I want both!

    Votes: 323 24.7%

  • Total voters
    1,310
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I was just looking forward to a TPP open world Cyberpunk RPG game. which would have filled the gap, cause there isn't one. when CDPR announced Cyberpunk 2077 they said it will be FPP and TPP then go silent for 5 years then come back to say nope just FPP.

Just another FPP cyberpunk game. guess I'll have to wait for another studio to try to make the world a TPP cyberpunk rpg...

So disappointed, and yes I have the right to fell that way. I wanted the option is all not trying to take away from the FPP crowd as most seem to think.

Yes, it will take time and money but I have faith the CDPR can do it..
 
And where I ask to remove fpp???

Nothing is forcing you to play tpp in TES and Fallout. But they still have courtecy to accomodate both.

And I'm not asking all games to be both tpp/fpp. I jusk ask developers being upfront about it from the first announcement.

I would not be here if they told in 2013 that this game is fpp-only. I would not even be here if they told the game is fpp-only five minutes before e3 trailer dropped.

But no, they wanted to ride hype train for couple of days before third-party people told up what's really going on.

CDPR's silence on the perspective is the biggest problem. Why would they let people to get hyped for 5 years for something devs knew is not real just to go 'nah, we don't give a damn about you, but thanks for free publicity'?

Would it kill them to say 'the game is fpp with cutscenes and driving in tpp' any day in those five years?
To be completely honest...

If you are completely dismissing the game simply because it doesn't have TPP I can only feel sorry for you. It's your loss. As I said before, I played Witcher games despite them being TPP.

Most funny part is that there will be a bunch of people that will say something like this: oh thank God it doesn't have TPP and it's FPP only. Now I can play it.
 
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I totally agree. What's the point in character creation and all this effort if you can't even see yourself do neat cyberpunk shadowrun things. Being able to switch between the two would be a great feature for this game. Only seeing my character in cut-scenes really turns me off, doesn't feel real.

I just want to say that I love your profile picture man.
 
There's also another argument backing their decision to go FPP as it's presented around 2:30 mark in this video.


It has to do with immersion, but specifically with Night City being so vertical in design and buildings being so high.

'Immersion' - as stated many times here - is a highly subjective thing. Some are more immersed in fpp, others feel like having wearing a box with cutout for the eyes in fpp and therefore tpp is more immersive to them. There's no right answer here. It's like vanilla vs chocolate icecream. Purely a matter of taste.

As for verticality - again, many people here are willing to take subpar experience if it means they will be able to play the game. Like, we were dealing with it for years with TES and Fallout. But we could play the games.

And if they are worried about bad press, they could put a giant disclamer the first time you try to switch tpp. 'This game is made to be experienced in first person and by choosing third person you agree to get lesser experience'. This way there will be an actual choice.

And aren't RPGs are made for having choices in them?
 
G
No. Sometimes Game/Dungeon Master or Referee hands you filled in character chart and you need to, you know...

Play the role. Like in Role Playing Games.

Guess we have very different definition of rpg. Any game master pulling this stunt on me would have one less player at the table.

RPGs are not theatre or cinema. Any decent game-master knows how to be fluid with gamers.

But this is wastly offtopic
 
And aren't RPGs are made for having choices in them?

Yes, but that choice is never unlimited in video games. Actually, it's much more limited than in traditional, pen and paper RPGs because of the nature of the medium.

Games are software and software development, especially in a very competitive business environment, full of milestones, deadlines and stockholders waiting for return on their investment is in need of design decisions that will ensure delivering the best possible product in a finite timeline to the market. It's especially tricky with games, where you have all those creative people trying to make their ideas come alive and they will put them all into the pipeline, which then has to be brutally cut because of many, many reasons. Some of those reasons will come from design principles, some will come from resource & time limitations.

So it all might have went like that:

5 years ago, after that "TPP/FPP mixed" bulletpoint they put on a slide they started prototyping both TPP and FPP versions. It took them months. They they started testing it against other design ideas & principles - more months passed. Then they started prototyping a hybrid mode, where you can switch from FPP to TPP. More months burned.

And then, when they sat in a conference room to evaluate the designs, weigh pros and cons, someone from the board walks in and says: "guys, we need to make up our minds and speed up the process. Oh, and BTW, we've got Witcher 3 to finish and DLCs in the pipeline, so some of the people from your team will need to temporarily switch to Witcher and help us out over there". So design team was like: "OK, so considering FPP fits our vision of immersion in Night City better let's go with this, but we will still try to add TPP elements in cutscenes and driving sections, so players can then see their character"

This is a simplified - and even maybe not the most accurate - version of what really happened but what I'm trying to say is that even if TPP mode was possible, it might have not fit their artistic & design vision - as they explain it at E3. But there were also so many things happening in the background, connected to resources available, project management and other business and technical issues that putting everything in black & white perspective and talking about mere choice will not take us anywhere. It's so much more than that.
 
M excitement has fallen from sky to the core of the earth, I really hope they will add TPP option in the final product or patch after release. Even mod support would be great, I heard the game will support multiplayer mode which means animations for TPP are already there.

Some people argue "you can see your character in cut-scene and mirror, stop complaining", you know what it's just teasing and makes you want TPP even more. Anyway I won't buy the game unless we gonna have TPP option.
 
And then, when they sat in a conference room to evaluate the designs, weigh pros and cons, someone from the board walks in and says: "guys, we need to make up our minds and speed up the process. Oh, and BTW, we've got Witcher 3 to finish and DLCs in the pipeline, so some of the people from your team will need to temporarily switch to Witcher and help us out over there". So design team was like: "OK, so considering FPP fits our vision of immersion in Night City better let's go with this, but we will still try to add TPP elements in cutscenes and driving sections, so players can then see their character"

So, what stopped them from telling it to players right after this decision? Why wait until everyone is in hype overdrive and then let journalist tell this very important (and for some people dealbreaking) detail?

Don't tell me devs did not know about game being wpp-only until yesterday
 
I used to admire you guys at CDPR but now that you have sold out to the FPS crowd I honestly couldn't care less whether any of your future games are successes or failures. Your RPG and FPS crowds occupy vastly different segments of the gaming specter yet you are happy to sacrifice the one in order to gain favor with the other.

You could have been honest right off the bat with your base but instead you chose to remain quiet. I will not be supporting your Cybercrap 2077.

So sad to see you guys go after the lowest common denominators.
 
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Disclaimer, I'm team TP all the way, but trying to understand why the choice was made and hoping I can play the game (mild simulation sickness).

Still hope the team will give some explanation on why they chose FP and why the game wouldn't work in TP. Immersion is highly subjective (as this thread shows) and most of the gameplay reasons mentioned are thing that could and have worked in TP.

Giving a more indepht explanation than just 'immersion' might gain them acceptance for their ideas.
 
So, what stopped them from telling it to players right after this decision? Why wait until everyone is in hype overdrive and then let journalist tell this very important (and for some people dealbreaking) detail?

Don't tell me devs did not know about game being wpp-only until yesterday

I guess it's a matter of communication policy they chose - which was basically not to talk about CP2077 at all before Witcher 3 with DLCs and Gwent are out.
 
Exactly. If this ain't classic 'bait and switch' - I do not know what is.

MadQueen (and some other youtubers) would not give as much free advertisement to the game if they knew it is unplayable for them.

Guess it is the main reason for CDPR's long silence on the issue.

Which would be totally expected of EA, but not from company that poses itself as better than them.
I SERIOUSLY doubt it was done intentionally.
More they wanted to keep things under wraps till they felt ready to reveal it.
A "simple" mistake on their part, no one considered the ramifications of what they were doing.
 
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