I don't play FPS and many of my friends to at all. I have many friends at work that sad they don't buy the game because it's in FP . Just please give us an option to choose between TP and FP.
There's also another argument backing their decision to go FPP as it's presented around 2:30 mark in this video.
It has to do with immersion, but specifically with Night City being so vertical in design and buildings being so high.
To be completely honest...And where I ask to remove fpp???
Nothing is forcing you to play tpp in TES and Fallout. But they still have courtecy to accomodate both.
And I'm not asking all games to be both tpp/fpp. I jusk ask developers being upfront about it from the first announcement.
I would not be here if they told in 2013 that this game is fpp-only. I would not even be here if they told the game is fpp-only five minutes before e3 trailer dropped.
But no, they wanted to ride hype train for couple of days before third-party people told up what's really going on.
CDPR's silence on the perspective is the biggest problem. Why would they let people to get hyped for 5 years for something devs knew is not real just to go 'nah, we don't give a damn about you, but thanks for free publicity'?
Would it kill them to say 'the game is fpp with cutscenes and driving in tpp' any day in those five years?
I totally agree. What's the point in character creation and all this effort if you can't even see yourself do neat cyberpunk shadowrun things. Being able to switch between the two would be a great feature for this game. Only seeing my character in cut-scenes really turns me off, doesn't feel real.
There's also another argument backing their decision to go FPP as it's presented around 2:30 mark in this video.
It has to do with immersion, but specifically with Night City being so vertical in design and buildings being so high.
No. Sometimes Game/Dungeon Master or Referee hands you filled in character chart and you need to, you know...And aren't RPGs are made for having choices in them?
No. Sometimes Game/Dungeon Master or Referee hands you filled in character chart and you need to, you know...
Play the role. Like in Role Playing Games.
And aren't RPGs are made for having choices in them?
And then, when they sat in a conference room to evaluate the designs, weigh pros and cons, someone from the board walks in and says: "guys, we need to make up our minds and speed up the process. Oh, and BTW, we've got Witcher 3 to finish and DLCs in the pipeline, so some of the people from your team will need to temporarily switch to Witcher and help us out over there". So design team was like: "OK, so considering FPP fits our vision of immersion in Night City better let's go with this, but we will still try to add TPP elements in cutscenes and driving sections, so players can then see their character"
So, what stopped them from telling it to players right after this decision? Why wait until everyone is in hype overdrive and then let journalist tell this very important (and for some people dealbreaking) detail?
Don't tell me devs did not know about game being wpp-only until yesterday
the most popular roleplaying game is mainly first person. so... I guess you are wrong?Your RPG and FPS crowds occupy vastly different segments of the gaming specter
I SERIOUSLY doubt it was done intentionally.Exactly. If this ain't classic 'bait and switch' - I do not know what is.
MadQueen (and some other youtubers) would not give as much free advertisement to the game if they knew it is unplayable for them.
Guess it is the main reason for CDPR's long silence on the issue.
Which would be totally expected of EA, but not from company that poses itself as better than them.
Both those games have been out for a while now. Plenty of time to tell people that the game is geared towards fps crowd in terms of combat and exploration.I guess it's a matter of communication policy they chose - which was basically not to talk about CP2077 at all before Witcher 3 with DLCs and Gwent are out.