Game needs a higher level cap

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I'm guessing it's too late now but hopefully for Orion they'll bear this in mind.
I'm level 60, street cred 50 and I estimate I'm only at the half-way mark, I've completed all of Judy's and Pan Am's quest lines, all of PL including Mr Hand's gigs, I've just the final race left for Claire, and that's basically it. Some gigs (<50%) for the other fixers, a few NCPD scanner hustles and minor quests and that's about it. Yet to start Sinnerman, the Peralezes, River Ward, Kerry, Chippin' in and Goro is still waiting for me somewhere downtown lol.
So much more game content and I'm already maxed out. Kind of a bummer.
 
Maybe not higher level cap, but slowing down own much experience your earn in my opinion. At level 60, you already max out 3 attributes and the two others can be up to 9, so 60 is enough if you ask me, you simply reach max level 60 too soon/fast :)
 
It really doesn't.. If anything it needs to make you level up slower. I installed a mod to give less experience for missions and I'm still currently level 40 and not even half way through the game.
 
This happened with 2.0. I think it's because of the change with level scaling. Before, you'd have easier mobs giving less XP, now everything gives the same amount, likely the same with gigs having a set XP but now scaling upwards. Level scaling seems to have been slapped on with no consideration to how it affected the overall game, something I'm not impressed with.
 

Alternatively you can use this one, which simply lets you change how much xp you get rather than altering the individual missions and gigs:

 
Hm. Seeing everything, I still like the idea of uncapped levels, and at some point hitting the infinity sign as the level indicator, meaning "it has been enough and you are a deity now". Maybe the logarithmic scale would help as well, since it's the scale on which humans perceive the world. That would definitely happen in more than 50/60 steps.
 
Maybe not higher level cap, but slowing down own much experience your earn in my opinion. At level 60, you already max out 3 attributes and the two others can be up to 9, so 60 is enough if you ask me, you simply reach max level 60 too soon/fast :)
Yeah, it’s easy to get to the Oda fight at lvl 40+ and make it too easy. But that’s because there’s so much to do in every district. If people focus on story they can get there at 20-. And that’s a pretty tough fight at that level (depending on build)
 
If people focus on story they can get there at 20-. And that’s a pretty tough fight at that level (depending on build)
Yeah, most of playthrough I watched, people reach Oda quite soon. And of course the fight could be a bit challenging.
Funny enough, V's ligne I probably heard the most is "Of course you're here" at the begining of the fight because well... people tends to die a couple of times :D
 
But that’s because there’s so much to do in every district.
To be fair, it's mostly Watson that is jam packed full of stuff.

It's pretty easy to hit level 60 (Also 50 Street Cred) before The Heist if you just do everything in Watson... Then you go to other districts and there's like 5 gigs total in them...

So much more game content and I'm already maxed out. Kind of a bummer.
Overall, it's an interesting conundrum for games. Max out too early and it can feel kind of lame (Though, sometimes for RPG's it can feel like "Finally, I can start playing the game, because now I have the tools to actually role play as my intended character") and max out too late and you don't get to use your max power for anything.

I think the most appropriate avenue for things would be: Max out levels relatively early. But have alternate progression that lasts throughout the game.

This means you get your basic build and skills set up so you can play as the character you want (I.e. If I wanted to play a super mobile cyberninja throwing knives at people while dashing around... I have to get 20 Reflex, 20 Cool and 20 Tech to access all the perks to enable that). But you still have things to do to get stronger and things to work on to improve.

Things like Street Cred, the skills and upgrades (To T5++) currently provide alternate progression systems outside of levels. Though their current implementations are lackluster:

- Street Cred is not only mostly worthless (It allows you to buy new cars... Yay?) but also maxes out even faster than levels.

- Skills provide mostly minor boosts (In some cases, actual detriments - Such as the Headhunter skill that auto-activates Optical Camo causing it to drain and thus not be usable when you ACTUALLY want to use it) and are generally just passive grinds that happen as you play (With eventually the non-used skills get filled up end-game when farming skill shards from PL repeatable content...)

- Most upgrades are directly tied to levels. With item drops scaling from T1 to T5 by level 50 and is by far the main source of upgrades. Going from T5 to T5++ is the only gameplay derived progression (As you just need to farm tons of T5 components). It's also not available for everything. Quickhacks, weapon mods and non-iconic weapons cannot be upgraded... These things just peak when you acquire them at level 45-55...

Improving on these alternate progression systems can help to provide avenues for feeling like you're actually still improving your character, whilst still allowing for early max levels to get your perks needed to have builds function properly towards the beginning of the game.
 
I LOVE uncapped levels in games. I am level 192 in Fallout 4. It is a great for game play after you have finished the main story. But that game is made to be played forever if you want to.
 
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