Well, short of autosaves whenever you attempt a chance activity there's really no way around it.NukeTheMoon;n9448461 said:I have no problem with story pathways being being open or closed based on Character stats or in-game decisions, but random chance just seems kind of lame.
What the point in having a high strength instead of a low if you can just re-load and re-roll the chance of being able to break the door open.
It's boring in games for example, where you reload over and over trying to repeatedly lock-pick a door that jams after your lock pick skill fails, reloading and trying again. It should either be accessible or not.
If a player won't accept anything less then success then reloading is the price they pay.
I have zero sympathy for those that complain they "need" to reload.