A simple one: after the random boost, gascon will boost/damage himself by 1 every turn on turn start until he reaches 7 strength
The previous ability of his is just too...boring, and it is not competitive or reliable
The new ability keeps his randomness, but at the same time, he acts like a mini game that synergize with boost/damage mechnic, and can be prevented by opponent by boost/damage him to 7 or just kill him
The previous ability of his is just too...boring, and it is not competitive or reliable
The new ability keeps his randomness, but at the same time, he acts like a mini game that synergize with boost/damage mechnic, and can be prevented by opponent by boost/damage him to 7 or just kill him