Gta vs cyberpunk

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This comparison is kinda unfair.

1. Cyberpunk is a RPG, GTA an action adventure.
This means that there are total different mechanics in the background of the game happening. If you don´t know what that means, ask a programmer who can tell you more about coding and programming mechanics.

2. Cyberpunk is the first, or second game (if you want to count Witcher3 in) with a massive open world setting, programmed by CDPR.
So if you have to compare games, then take the first 2 to 3 open world games from Rockstar, not the latest ones.

3. Rockstar is a massive big company with hundereds developers, twice as more employes as CDPR.
And they have more experience with such big games.

4. Have you all forgotten how bad GTA was, when it came out?
It was more a loading screen demo than a good game.
It was just released for one (1!) system, the PS3. Not like Cyberpunk for seven systems.

5. There is not one game from CDPR that has not been supported for years after the release.
Every game got the attention it needed, made every game better an better over time. Cyberpunk is a good game at the moment. It will be a much better game in the future, thats sure.

6. Please give CDPR the chnce to make it better, be patient.
Enjoy the game, the story, everything that happes around the game. The fantastic sidequests, the absolute brilliant written background in the lore of Cyberpunk. Listen to the very good music.
 
This comparison is kinda unfair.

1. Cyberpunk is a RPG, GTA an action adventure.
This means that there are total different mechanics in the background of the game happening. If you don´t know what that means, ask a programmer who can tell you more about coding and programming mechanics.

2. Cyberpunk is the first, or second game (if you want to count Witcher3 in) with a massive open world setting, programmed by CDPR.
So if you have to compare games, then take the first 2 to 3 open world games from Rockstar, not the latest ones.

3. Rockstar is a massive big company with hundereds developers, twice as more employes as CDPR.
And they have more experience with such big games.

4. Have you all forgotten how bad GTA was, when it came out?
It was more a loading screen demo than a good game.
It was just released for one (1!) system, the PS3. Not like Cyberpunk for seven systems.

5. There is not one game from CDPR that has not been supported for years after the release.
Every game got the attention it needed, made every game better an better over time. Cyberpunk is a good game at the moment. It will be a much better game in the future, thats sure.

6. Please give CDPR the chnce to make it better, be patient.
Enjoy the game, the story, everything that happes around the game. The fantastic sidequests, the absolute brilliant written background in the lore of Cyberpunk. Listen to the very good music.

"1. Cyberpunk is a RPG, GTA an action adventure.
This means that there are total different mechanics in the background of the game happening. If you don´t know what that means, ask a programmer who can tell you more about coding and programming mechanics."

- Who 'copy/paste' something from GTA, was CDPR. In especial, about crowd...

"2. Cyberpunk is the first, or second game (if you want to count Witcher3 in) with a massive open world setting, programmed by CDPR.
So if you have to compare games, then take the first 2 to 3 open world games from Rockstar, not the latest ones."

- Who clain a game never made before, etc ... it was CDPR, not its community.

"3. Rockstar is a massive big company with hundereds developers, twice as more employes as CDPR.
And they have more experience with such big games."

CDPR have near 1100 people around... can do better in '8 years'...

"4. Have you all forgotten how bad GTA was, when it came out?
It was more a loading screen demo than a good game.
It was just released for one (1!) system, the PS3. Not like Cyberpunk for seven systems."

- What GTA, and who are doing compairson in a simplistic way, is you.

"5. There is not one game from CDPR that has not been supported for years after the release.
Every game got the attention it needed, made every game better an better over time. Cyberpunk is a good game at the moment. It will be a much better game in the future, thats sure."

- Cp arent in 8 years of dev...

"6. Please give CDPR the chnce to make it better, be patient.
Enjoy the game, the story, everything that happes around the game. The fantastic sidequests, the absolute brilliant written background in the lore of Cyberpunk. Listen to the very good music."

More merchandise? No, ty. But, what we will do, run to Jupiter? We still here, in the Earth :) we are players, not 'who need give (or not) chance to CD or anyone...' waiting... that 'the best game ever made'...
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About the 'story', like what, being in a game for 200 hours with the proposed endings that literally ruin the mine two hundred hours earlier?

CDPR was insensitive even in that ... no thanks, I will continue to play Cyberpunk, even with this story that ends - fatally, liquidating anything good that was in it ...
 
Cyberpunk does one thing right. A nice looking map. I've been following every inch of this games progress since it's announcement. The marketing team? Where do you think that marketing comes from? I'm a regional sales director, our marketing team gets their directive from US. It's not just a rogue collection of people saying "huehuehue what lie can we make up today?" Expectations are based from what was promised. If Cyberpunk was marketed in this manner- "yeah CBP will be an rpg centered around a short story revolving around keanu reeves and his petty revenge story" Then that's all we would have expected. But NEIN.
This game told us it'd be: an industry breaking immersive open world, a game where every choice you make effects the game, where you have the ability to choose your fate, the most intelligent AI and massive amount of AI's seen in a game, and etc.
What did we get?
-A 20 hour story with a bunch of garbage FILLER side quests that take a minute to complete, with maybe 10 side quests with actual substance mixed in.
-Possibly the worst AI we've seen in nearly if not over a decade.
-A game where your "choice", Is simply a façade hidden behind three dialogue options that changes absolutely nothing. There are literally about 2 dialogue options that "change" something in the entire game.
-The most lazy endings one could have possibly imagined
-A "game breaking immersive and alive world" That features literally two activates outside of filler quests and disjointed mainstory quests. Yeah two joy toys. That would only impress a 14 year old that hasn't discovered pornhub yet.
-70% of the map feels more empty than the rest of the game-clearly showing that they simply just didn't finish the game
-A hilariously cheap feeling combat system
-A fake version of a game where your build and stat points matter. Just throw on your highest stat items. Boom, you win the game.
-Terrible optimization and performance. God forbid you don't have a high end rig and try to play this game.
- I'm tired of listing points because it's literally endless.

Obviously, you are all welcome to your own opinion. But this game is terrible. It's an at most- Fun first playthrough game if you let the years up built up hype blind you of how incomplete the game is. CB77 had literally triple the budget most games have, a staff of over 1000 is not small, and CDPR is not an indie company, they're worth well over a billion dollars. Stop trying to make that excuse, it's invalid.

Comparing this game to GTA, is comparing it to what it was marketing to be. Comparing it to other games, is comparing it to the end result we got, or whatever happened after 2018.

Anthem, fallout, no mans sky, Godfall...Cyberpunk...All games that got away with literal murder, and something my company would lose a lawsuit over if we pulled our industry equivalent. Turned the CEO into a billionaire, and people talk about CDPR needs our support! Yeah, turning someone into a billionaire is the only support a man needs.

I'm really starting to enjoy watching these murderous releases backfire and burn to the ground. Sue me.
 
This comparison is kinda unfair.

1. Cyberpunk is a RPG, GTA an action adventure.
This means that there are total different mechanics in the background of the game happening. If you don´t know what that means, ask a programmer who can tell you more about coding and programming mechanics.

2. Cyberpunk is the first, or second game (if you want to count Witcher3 in) with a massive open world setting, programmed by CDPR.
So if you have to compare games, then take the first 2 to 3 open world games from Rockstar, not the latest ones.

3. Rockstar is a massive big company with hundereds developers, twice as more employes as CDPR.
And they have more experience with such big games.

4. Have you all forgotten how bad GTA was, when it came out?
It was more a loading screen demo than a good game.
It was just released for one (1!) system, the PS3. Not like Cyberpunk for seven systems.

5. There is not one game from CDPR that has not been supported for years after the release.
Every game got the attention it needed, made every game better an better over time. Cyberpunk is a good game at the moment. It will be a much better game in the future, thats sure.

6. Please give CDPR the chnce to make it better, be patient.
Enjoy the game, the story, everything that happes around the game. The fantastic sidequests, the absolute brilliant written background in the lore of Cyberpunk. Listen to the very good music.

1. Again, CP77 is not an RPG, it's action-adventure story (AAS), as specified by CDPR itself. Check the description in their official Twitter. GTA is also AAS, therefore, it's the main competitor of CP77 and comparisons are valid.

2. TW3 is not without its own problems, but it's a masterpiece game. And it is open world, inexperience excuse doesn't cut it. CP77 is nowhere near that level.

3. CDPR is no longer small indie company but a large company with hundreds of developers. Before disastrous launch their value was higher than of the Ubisoft. It crushed down since then. They could hire anyone and in any necessary quantities to finish the game the best way possible.

4. I don't care much about bugs. I can forgive bugs if the game is made with care and attention to details. I cannot forgive bait and switch when instead of RPG we get AAS without clear public announcement and pretty much without any promised features. TW1 was extremely buggy at launch with insanely long loading screens but it was a very good game. CP77 is not a such a game. It's a game where Christmas sales took priority over the quality and everything except the barebone story was cut out.

5. They did fix bugs but they never fixed content. TW3 has many plot holes and scenarios near the end of the game, which are not well designed, including main antagonist Eredin, who says just 12 phrases the whole 150+ hours game. It was never fixed. So, I have no illusions that they bother to add multiple quest solutions, lifepaths that actually play differently, quest branching, reputation system, and many more. Especially since they claim their game is AAS now.

6. Well, if the game were a freeware or early access then sure. I, for example, enjoy early access of Baldur's Gate 3 with lot's of bugs and crashes. But I knew what I was getting, Larian actively discourage people from buying early access version if you don't want to run into bugs. Also Larian said they are making a turn based deep RPG and it is what was promised. And, in contrast, CDPR were and are selling falsely advertised product.
 
This comparison is kinda unfair.

1. Cyberpunk is a RPG, GTA an action adventure.
This means that there are total different mechanics in the background of the game happening. If you don´t know what that means, ask a programmer who can tell you more about coding and programming mechanics.

3. Rockstar is a massive big company with hundereds developers, twice as more employes as CDPR.
And they have more experience with such big games.
They changed the description to action-adventure in 2019, the same as GTA and Farcry. Though if you want to compare to RPGs, then how about New Vegas or Fallout 4. Many more choices, more dialogue in conversations, factions and reputation, multiple endings that didn't depend on the very last quest, multiple homes, companions, etc. etc.

They are not a small studio by any means. They were the largest in Europe at one point. They had 5x the amount of staff that Bethesda had with Fallout 4 and triple the budget, with more time. They were more than 10x the staff of Obsidian, more than 5x the time and likely more than 6x the budget of New Vegas.
 
If marketing didn't screw up I think people would've understood that. That the demographic is not for sandbox players. And that there are engine limitations that need to be balanced out. No game can do everything at once. You gotta pick and choose your focus. Gta doesn't have dialogue options or Cyberware or hacking because it focuses on physics and NPC interaction.

The thing about dialogue options is that they only matter when they...well...matter. In this game they don't. The story is the same. The outcomes are the same (outside of some extremely minor variations).

Contrast this with something like Disco Elysium where your choices heavily affect the narrative. Furthermore, in Disco Elysium just mindlessly clicking through all the options 1 by 1 circa BioWare/Bethesda games post-ME3/FO3 will actually hinder you or close off options to you as you risk damaging your relationship with the people you need to talk to by just saying everything the game lets you say. You're actually rewarded for thinking about your approach.

Having a dialogue option that doesn't affect the next/a later sequence is a pointless mechanic, even for RP purposes.

Hell, The Witcher 3 had some great branching dialogue in a lot of main and side quests, as well as several key narrative points turning out totally differently depending on how you deal with certain people you meet. CP2077 is barebones. It's a barebones RPG. A barebones immersive sim (that's Deus Ex, for those who don't know what that is). And a barebones open-world game. The only decent thing about it is it's linear story, but tbh, there's any amount of games with better ones.

The management at CDPR dropped the ball on this one. They tried to do too much and make it playable on every piece of hardware on the market. Massive, massive over-reach. No development team alive could have pulled it off.

If they just made a solid immersive sim with a good story, no open world, no fluff, I would have been happy. Or a solid RPG. Or a solid open world game. Whatever. Anything but the hodge podge we ended up with. Best refund I've ever put through.
 
once cpdr fixes the npcs and vehicle physics, gta will have nothing on cyberpunk because their story and writing, quest design and everything is grade school tier. let rockstar fanboys have their laugh while they still can.
 
These GTA comparisons are getting up there in the insanity level. CP2077 is running on a completely new engine with various limitations the engine was built around PC level hardware the specs that the ps4 and base xbox one have are no where near even a mid 2012 cpu so NPC levels of A.i that are out of this world amazing isnt going to be possible.

People using GTA games and showing how see the A.i in these games is better then cyberpunk completely miss out the fact that R* has been using the same Rage engine since the ps2 so about 8 GTA games from ps2,psp,ps3 people also leave out the R* had the team that made la noir and R* sandiago that made the Midnightclub games work on GTA 5 so you have like 4-5 studios work on just one game. CDPR didnt go and hire some dev that worked on the forza games and go here you go work on CP2077 so the comparisons there arent even close.

And for all the praise GTA 5 gets why arent people showing vidoes like this
At launch people complained about RDR2 a.i being to hard because thins like this would happen
https://www.youtube.com/watch?v=A_zoRYD68e0
The A.i in RDR2 is set to max sensitivity meaning that you could just go mindlessly walking around and mowing down stuff left and right.
But watch dogs has great a.i ummmmmmmmmmm
https://www.youtube.com/watch?v=McOW4p48vw0
https://www.youtube.com/watch?v=HCWizrt_m0A

well what about saints row
https://www.youtube.com/watch?v=hCiDgCwNoY0

At the end of the day I think the wrong people bought cyberpunk if you just want a game were you can boot up cause mayhem and leave then yea your going to be disappointment. If you wanted a game like Fallout or elderscrols where you run around and kill NPCs and save the world your going to be disappointment. If you expected this game to be GTA SA which was pretty obvious it wouldn't your going to be disappointment. Half of the stuff people talk about like customization being less ect was announced months in advance before the game came out half of the stuff that got removed in CP2077 they publically stated in 2019 i guess people didnt read or believe them? I also think its funny how people are talking about Ubisoft and bethda a.i yea stuff like this is great

https://www.youtube.com/watch?v=RY2ybDAqNW8
https://www.youtube.com/watch?v=nn25juaAErM
https://www.youtube.com/watch?v=akei_dLCka0
 
once cpdr fixes the npcs and vehicle physics, gta will have nothing on cyberpunk because their story and writing, quest design and everything is grade school tier. let rockstar fanboys have their laugh while they still can.

lol ok. Have fun driving around in an empty city with nothing to do. And yes, story writing centered around everything except your own character with dialogue "options" that change nothing about the story...is so riveting.
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At the end of the day I think the wrong people bought cyberpunk if you just want a game were you can boot up cause mayhem and leave then yea your going to be disappointment. If you wanted a game like Fallout or elderscrols where you run around and kill NPCs and save the world your going to be disappointment. If you expected this game to be GTA SA which was pretty obvious it wouldn't your going to be disappointment. Half of the stuff people talk about like customization being less ect was announced months in advance before the game came out half of the stuff that got removed in CP2077 they publically stated in 2019 i guess people didnt read or believe them? I also think its funny how people are talking about Ubisoft and bethda a.i yea stuff like this is great
Tmtr

So what did you buy cyberpunk for, or more importantly, what do you enjoy about cyberpunk? Besides the looks
 
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Back in 2018 when they presented demo to the public, my first impression was : " Ok so this kinda plays like Fallout 4 but it also has cars - cool ". Aside from missing content, this is exactly how this game plays.

Why the heck people still looking at driving as main gameplay aspect of this game ? what the fudge is going on.
Did you guys even played Cyberpunk ?
 
Back in 2018 when they presented demo to the public, my first impression was : " Ok so this kinda plays like Fallout 4 but it also has cars - cool ". Aside from missing content, this is exactly how this game plays.

Why the heck people still looking at driving as main gameplay aspect of this game ? what the fudge is going on.
Did you guys even played Cyberpunk ?

200 hours here... and i ll play more 200... after this, i hope play more 200...

I think it's simple: the design concept (mechanics) is horrible and almost made Cyberpunk unfeasible, transforming the game into everything unlike every word said by CDPR: EX? Use the cold ... in the California region.

A population problem, even in a megalopolis, was easy to avoid ... rejected by CDPR ... (they preferred to copy old codes and apply common rules to all NPCs); Blade Runner used the eschatology of Rain to fill the film with poetry in 1982 ... (as I said, what doesn't exist in Cyberpunk is mechanical creativity, except for the rare ideas)

Problem with the 'police' of the game - an idea that arises from the lack of creativity about the general game, which tries to impose, by force, a relatively bad narrative - an important aspect. I, who understand little about code, do what CDPR did in a few seconds, simply using the Unreal Engine code base for AIs and maybe even the base of the UE4 base is better than this 'thing' presented by CDPR in CP As I already wrote, it's the idea of 'play fast and get out of the game' - that's the idea that drives Cyberpunk - consumption;

Problem with side missions and open world ... there are some differences here, but in absolutely all side missions, you solve them in one way. But this is not the most serious. The most serious thing was - literally - to prove what I wrote above about 'play and leave, then buy DLCs': after these missions are done, the game dies - literally;

... and there are tons more here ...
 
lol ok. Have fun driving around in an empty city with nothing to do. And yes, story writing centered around everything except your own character with dialogue "options" that change nothing about the story...is so riveting.
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Tmtr

So what did you buy cyberpunk for, or more importantly, what do you enjoy about cyberpunk? Besides the looks
An open world action rpg that tries to do something that most devs would steer clear away from that even from the moment it was announced was going to be a very ambitious project I also used forward thinking and looks at how and what the witcher played like and set my expectations in line with that. I never expected any sort of GTA type game out of this the fact that there is even a wanted system in the game surprised me. I expected cyberpunk to be an open world interactive type experience that hinged on exploration and characters and less on how many wacky things I the play can do. I also knew that there was no way this type of game even from the 2018 build would work on consoles because the consoles have terrible cpus and extreamly low ram good luck trying to have more than 50 npcs on screen or very interactive A.i this is why experimental type games are pretty much non existence on consoles anymore. consoles would blue screens its self repeatably in the process. if it did they pulled off a feet that it up there with pokemon on the OG gameboy. The fact that gta has all that stuff you want is because the Rage engine again has been the same engine from the ps2 days R* has a baseline and code set in place for all those things all they do is either asset swap and few things or tweek whats there. Cyberpunk too the Red engine and did a 1080 complete overhaul on everything.
 
An open world action rpg that tries to do something that most devs would steer clear away from that even from the moment it was announced was going to be a very ambitious project I also used forward thinking and looks at how and what the witcher played like and set my expectations in line with that. I never expected any sort of GTA type game out of this the fact that there is even a wanted system in the game surprised me. I expected cyberpunk to be an open world interactive type experience that hinged on exploration and characters and less on how many wacky things I the play can do. I also knew that there was no way this type of game even from the 2018 build would work on consoles because the consoles have terrible cpus and extreamly low ram good luck trying to have more than 50 npcs on screen or very interactive A.i this is why experimental type games are pretty much non existence on consoles anymore. consoles would blue screens its self repeatably in the process. if it did they pulled off a feet that it up there with pokemon on the OG gameboy. The fact that gta has all that stuff you want is because the Rage engine again has been the same engine from the ps2 days R* has a baseline and code set in place for all those things all they do is either asset swap and few things or tweek whats there. Cyberpunk too the Red engine and did a 1080 complete overhaul on everything.

You can't say much, not least because CDPR hides its engine ... (for no reason) ... But I know some things, for physics, ragdoll, it is very bad ... :)
 
Comparing an ambiguous first entry to a series that has had 20+ to fine tune their, still annoying, system is the dumbest **** of the highest order given credit by only the simplest of Ricks.
 
You can't say much, not least because CDPR hides its engine ... (for no reason) ... But I know some things, for physics, ragdoll, it is very bad ... :)

The entire Engine was reworked for CP2077 doesnt mean everything is going to be a 10/10 witcher 3 had barely any ragdoll effects or physics use roach for about 10 mins and its pretty obvious that the game doesn't have a very in depth physics or rag doll system. The way cars actually handle and how you can drift corners or how if you pull out a shotgun and send someone flying or your player character getting accidental ran over by a car shows this game has way more physx then witcher 3.
 

The entire Engine was reworked for CP2077 doesnt mean everything is going to be a 10/10 witcher 3 had barely any ragdoll effects or physics use roach for about 10 mins and its pretty obvious that the game doesn't have a very in depth physics or rag doll system. The way cars actually handle and how you can drift corners or how if you pull out a shotgun and send someone flying or your player character getting accidental ran over by a car shows this game has way more physx then witcher 3.


There is a brutal difference in the general conception of the Mechanic of TW3 and CP. CP was literally meant to fail. TW3 was thought to work, it is extremely simple. Eventual technical problems are easily overcome (and games can be reduced to 'gambiarras' - the 'illusion of the illusion of Ilusion') by mere creative decisions. NPCs, as a simple example ... that has generated performance problems ... why so many? Illustrate what, an idea, a story? Easy to get around, use the cold as Blade Runner used rain to mask the absence of computer technologies in 1982 ... they are simple, absurdly simple things that could be used and were not for the mere arrogance of CDPR art directors who were sailing in the false idea that they would make the 'game of the decade'. They did not innovate in anything, not even in physics.
 
I feel like CP77 needs to decide what genre it wants to be. Once you are done with the quite short storyline, you are left with a huge open world horribly under-utilized.
I feel is completely normal and fair for people to compare CP77 to GTA, after all, many of the same mechanics are present in both games. And aside from the main story, there isn't a lot of reason to explore the city further. Especially since in it's current state the city feels like it's only there to support the main campaign.
If CDP wants to be a story focused RPG, then they need to put a lot more effort into expanding the story, it's intricacy and player agency.
If the game wants to focus on the open world aspect of it. (Which I think will be the case since they want multiplayer) Then in that case the no.1 leader on that department is GTA and that is the exact title they will indeed need to rival with.
 
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