Does anyone else notice how the same cards exist in every faction? It's like CDPR feels the need to print the exact same card 5-6 times for each faction. It's easier to just show what I'm talking about so i made this quick infographic to help explain.
They are all the same! I feel like I'm taking crazy pills here. This kind of card design feels really lazy and really detracts from faction identities. I mean even the power and provisions of these cards are always the same. I only showed about half the ones i noticed in that picture too, there's so many more but i thought that was enough to show where i was going.
I was a really big fan of the card design in the Beta Gwent because this sort of copy/pasted design never happened. We had series of cards back then but they were all different enough to feel unique.
Also I wanted to point out that keywords like Intimidate, Assimilate, Harmony, Thrive are all really uninspired. They all just boost the card that has them by 1. Wouldn't it be better to take those keywords down the road started with Resupply and Inspired where a different ability (thats printed on the card) is triggered when those conditions are met? It would add a ton of diversity and really open up those keywords to new possibilities.
Well thanks for listening. I know there are alot of other problems in Gwent right now, but this is one that's just been irking me ever since Homecoming and I was hoping it would improve but it's kinda just become worse so i wanted to shine a light on it.
They are all the same! I feel like I'm taking crazy pills here. This kind of card design feels really lazy and really detracts from faction identities. I mean even the power and provisions of these cards are always the same. I only showed about half the ones i noticed in that picture too, there's so many more but i thought that was enough to show where i was going.
I was a really big fan of the card design in the Beta Gwent because this sort of copy/pasted design never happened. We had series of cards back then but they were all different enough to feel unique.
- Like Silver Mages all had clear weather but they also had 2 unique abilities to choose from. Greminst could make bears and Ida could cast quen.
- Silver Locks could all lock but they had a secondary ability and their power was different. Like Morvudd had 6 power and could halve a unit, and Donar had 8 power and could swap cards in graveyard.
Also I wanted to point out that keywords like Intimidate, Assimilate, Harmony, Thrive are all really uninspired. They all just boost the card that has them by 1. Wouldn't it be better to take those keywords down the road started with Resupply and Inspired where a different ability (thats printed on the card) is triggered when those conditions are met? It would add a ton of diversity and really open up those keywords to new possibilities.
Well thanks for listening. I know there are alot of other problems in Gwent right now, but this is one that's just been irking me ever since Homecoming and I was hoping it would improve but it's kinda just become worse so i wanted to shine a light on it.