That's a big issue. The only way to make this work is make Tactics completely optional. If each faction has 3 tactics, it will be next to impossible to code it. Especially tactic interactions.leprochauninja;n10111421 said:So the issue with board effects like these is that it's going to really limit design space. If I play NR with this my goal is going to be to stack three units together all the time for every match or I'm losing potential. How do you then evolve the game overtime? Make more tactics? This doesn't really work because this is a board effect so you're not only going to be trying to go for the three stack, but the new tactic introduced as well. The more you add to it, the less open and free it's going to feel. This is why they'd have to be card effects. So keeping with NR, this shield wall would essentially be bringing back the "trio" ability to produce an effect.
As mentioned you could have to select a tactic during deck-building and that's the tactic for that deck, but I still think that's restricting on game-play. There's a big trade-off to having a lot of tactics though. The more you add, the less beginner friendly the game becomes. This is part of the issue with having them as board effects as well, they're not beginner friendly. Card effects make them easier to deal with, understand, and play around.
Let me attempt 1 tactic per faction + archetype based interactions and if that fails beyond fixing, move on to yours and ser2440 idea.