Hardest difficulty is pretty easy. Game is not balanced.

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Like all games of CDPR, difficulty and challenges are not balanced enough.

Do you guys remember how overpowered Geralt becomes in all of Witcher series, about to the mid-game (and in some cases, even the early game)???
Do you guys remember Quen shield? remember of being hit by the Wild Hunt and regenerating all of your HP!?
This is just one of many examples that their games lacks of balancing, and unfortunately with CP2077 is no different.

I am playing in the hardest difficulty, using white gear, and i can kill pretty much everything i want with the mantis blades, even bosses, with no challenge at all.
Like i said before, this is one of many examples that the game is not balanced enough. It feels that they don't really play and test their games.

We can talk about how bad craft system is, how useless some perks are in the over all game, how bad the aspects of RPG are in this game and how powerfull hacks are, as some people already stated in other discussions.

For me, a game must be challenging, and i am totally ok with easier difficulties, BUT, devs really needs to start balancing the game accordingly with every difficulty.

Please, feel free to comment changes you would like to see.
 
what you talking about? seems pretty balanced to me :Kappa:
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The difficulty balance is pretty good for most of the game. On very hard, with a proper build you can kill enemies pretty quickly but they can also kill you quickly.

But once your character starts reaching higher levels, a lot of the difficulty vanishes. Your stats become such that enemies can be dispatched very easily.

Honestly, the biggest factor when fighting people is the level difference. If enemies are a higher level than you, you're going to notice it. It would be nice if the devs revamped the AI a bit to make foes more challenging on higher difficulties. For instance, groups of enemies will start rushing you more. That would be funny because if you challenged a very high level mob group (assuming your level is much lower than them), they would absolutely destroy you.
 
what you talking about? seems pretty balanced to me :Kappa:
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81k? Rookie numbers. My light attack with a sword with the speed of 6 attacks per second do more than that, and that's without sandevistan active which not only slows time to the point of dodging bullets, but makes you hit harder and faster.

Comrade hammer crits for like 700k+ through walls.
 
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imo it's not the overkill damage you do, especially with something that shoots as slow at comrade's hammer, that is imbalanced. what kills the game are quickhacks and weapons like buzzsaw with a silencer. you can clear entire areas from behind the building on the other side of the street.

quickhacks and weapons that shoot through walls need some serious balancing. i had to make a new character. i'm gonna play just blunt/blade weapons on very hard. it'll still be easy in mid to late game most likely, once you get all the life regenerating implants, but it'll still be harder than clearing entire zones w/out leaving your vehicle
 
imo it's not the overkill damage you do, especially with something that shoots as slow at comrade's hammer, that is imbalanced. what kills the game are quickhacks and weapons like buzzsaw with a silencer. you can clear entire areas from behind the building on the other side of the street.

quickhacks and weapons that shoot through walls need some serious balancing. i had to make a new character. i'm gonna play just blunt/blade weapons on very hard. it'll still be easy in mid to late game most likely, once you get all the life regenerating implants, but it'll still be harder than clearing entire zones w/out leaving your vehicle

LOL you're in for a rude awakening when you toss your hacking tool to the bin and equip a yellow sandevistan. You are LITERALLY faster than bullets! You *CANNOT* die and melee weapons don't slow down at all unlike ranged weapons, you swing them in relation to the time slow, meaning you swing faster than bullets move. With just light attacks, you're like a blender with limbs flying everywhere.

I just got a new sword and I'm doing 130k light attack crits with it at lvl40.
 
Not sure how you balance hard mode in any RPG, every RPG has this issue.

Because most players are not good, you make the game to hard and people will just bitch that they can't enjoy it.

How do you make the game harder? Make mobs that ignore sandivestan? Make mobs also use sandivestan? Increased damage? Bullet sponge? Horde? What would you suggest?
 
Not sure how you balance hard mode in any RPG, every RPG has this issue.

Because most players are not good, you make the game to hard and people will just bitch that they can't enjoy it.

How do you make the game harder? Make mobs that ignore sandivestan? Make mobs also use sandivestan? Increased damage? Bullet sponge? Horde? What would you suggest?

There is no way to balance a mechanic that makes you faster than bullets. You can kill every boss during the stagger animation, it hits that hard and fast.

I've been saying it since day one. The only way to make the combat challenging is to scrap the whole thing and start from scratch. Since that's not gonna happen, there is no point in complaining.
 
There is no way to balance a mechanic that makes you faster than bullets. You can kill every boss during the stagger animation, it hits that hard and fast.

I've been saying it since day one. The only way to make the combat challenging is to scrap the whole thing and start from scratch. Since that's not gonna happen, there is no point in complaining.

Maybe you are right about the combat mechanics, but we still need more freedom to customize our challenge experience.
A variety of toggle options that improves challenge would be nice to see, as well a better AI.
 
You guys and your damage numbers. Just tranq missile everyone ;p

Not gonna work in sneak missions cause it explodes at alerts everyone :D
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Maybe you are right about the combat mechanics, but we still need more freedom to customize our challenge experience.
A variety of toggle options that improves challenge would be nice to see, as well a better AI.

They should have gone with FarCry route and not have levels at all. Just better armor mods, cyberware and better weapons available as your rep grows, and tie mission availability to rep instead of an arbitrary level range. This would solve the issue with clothing as well.

That would solve literally every problem. You could still have perks, but they would only affect non-combat skills and weapon handling and functionality, not numbers. Or go with a hybrid like FarCry New Dawn with it's tier system.
 
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How do you make the game harder? Make mobs that ignore sandivestan? Make mobs also use sandivestan? Increased damage? Bullet sponge? Horde? What would you suggest?

I like the idea of enemies also using sandivestan. I think a lot of this comes down to AI which I imagine is a massive resource drain. The game should ideally have many things responds to your difficulty setting. It's a bit simplistic to base it on attributes alone.

Maybe on easy enemies wouldn't use sandivestan, but they do on hard and upwards. The higher difficulties should really make the enemies more intelligent. If they're stupid they're easy. But then is it all worth it for those hardcore players who want a real dreadful and rewarding challenge?

I'm hoping mods will address these kinds of things. They mentioned in the patch today:

"Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that."

I'm sure hardcore mods will quickly follow! I just want to get rid of those enemy outlines.
 
A newer Difficulty (probably could be called Cyber Psycho mode) should be like:

More enemies

Smarter AIs or like wider or farther detection / instant detection bar instead of 2 second realizing you're among them.

Their movement increased and chase you down instead of standing in front of a wall.

More than 2m HP for those that are pewpewing more than 1k dmg.

Wide variety of cyberwares for the enemy to use than just Shock and Overheat, Give them weapon malfunction hack, or stop movement from the main character... maybe Disable sight.

From my experience, I only had enemies disable my cyberware ONCE. And it was annoying since then I lost my Sandevistan or other slow time CWs while the enemies where just skipping time in front of me. lol, I think that was the first time I faced a 5-star gang enemies too. Was wiped quick
 
I like the idea of enemies also using sandivestan. I think a lot of this comes down to AI which I imagine is a massive resource drain. The game should ideally have many things responds to your difficulty setting. It's a bit simplistic to base it on attributes alone.

Maybe on easy enemies wouldn't use sandivestan, but they do on hard and upwards. The higher difficulties should really make the enemies more intelligent. If they're stupid they're easy. But then is it all worth it for those hardcore players who want a real dreadful and rewarding challenge?

I'm hoping mods will address these kinds of things. They mentioned in the patch today:

"Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that."

I'm sure hardcore mods will quickly follow! I just want to get rid of those enemy outlines.
There are mobs that use sandivestan, but they only use it to close the gap, I don't think people would be able to handle a mob that uses sandevistan the way the player does.

A realism mode light work, were the damage is turned way up for both player and enemies, along with durability on weapons and cyberware that requires ripper docs to repair, maybe even perma cyberware destruction that requires replacement of mods. maybe some toxicity on Maddoc so you can't just spam inhale them. Harsh hacks from enemies like reset optics and such to force you to fear enemy hackers.


I would really like a gang specific faction system, the more of one type of gang you kill the more they hunt you down, the more they send juiced up specialist after you, he'll maybe thru use a fixer to send other mercs after you after they put a contract out on your head for the damage you're doing.

Those are some of my ideas for a hardcore mode.
 
If anybody is interested to add more immersion and challenge, try these that remove different hud elements (including enemy icons/markers!):

 
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