Hotfix 1.05

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In "I Fought the Law" quest Invisible wall outside of Chubby's BBQ. River Ward unable to leave the parking lot on Stadia. Gig: Many Ways to Skin a Cat, the mission does not progress to steal the carrier van on Stadia.
 
CPU core utilization still not fixed. My Ryzen 3700X gets better performance with the Hex edit. Here is the proof:

Interesting. Gamers Nexus also mentioned variance, saying that they had different results with same settings in their test runs. did you test this several times?
 
Appreciate all the effort you put into this game and the patches that will continue to come and make the experience even better
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Weird, most of these issues I never experienced. And I play on a base PS4.
My main issues are framrate, loadingtime, and occasional assets missing or taking way too long to load.
Dude that is your only issue, put a pizza in the microwave, or have a cigarette sounds like your ADD
 

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GOG servers can't handle this patch. It's 9GB in size and GOG is giving like 2mb/sec. It'll get there eventually but I wish there was an alternate download link or something.

Also why is this patch 9GB in GOG and something like 2GB in steam?
 
Console: Xbox One
Mission: The Heist
Location: Afterlife
Bug: the breifcase for the flathead is missing. No further progression is possible.
Attempted workarounds: starting new game/deleted all saves reinstall.

Will this be fixed in the patch? It's a pretty rare bug I've only found one other person with this problem.
Its not a bug if your the only one with the problem, uninstall the game and re-install and see if that fixes it
 
Holy shit. You guys are busy! Looking forward to the future fixes. Two things that take me out of the game are the disappearing cars (you see a line of them coming, but then they all disappear) as well as the shadow and texture pop-ins. The teleporting cops also really bothers me. Hoping you guys completely redesign the way NPC's work in the game. I'd rather have less NPC's but have them actually on daily routines like was stated before release. Seeing them auto-generate and pop out is also jarring. People have been using a draw distance mod found on nexusmods but it ends up corrupting their save files. Really hoping the immersion-breaking bugs will be fixed in the New Year. Good job so far on patching things.
 
Hello,
I don't know if it happened to others too but the projectile launcher is bugged to me, or rather the hand is streched towards the center and is not very nice and personally annoying way, but from various videos on yt not everyone have this problem too, it will be because they use in female character unlike me?, is there any way to report this? maybe they could solve it ..
I am also attaching an image.
thanks
 

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So... what's next, please? Any more news this year, official statement or anything? At this point I believe we need a roadmap to know what direction the project is actually going (and I believe investors would like it too).
 
I hit the 150 hour mark in game

Of the supposed versions that may exist - of what was seen in gameplay trailers, etc ... even in the current version, I hit the 150 hour mark in game. I am far from completing the main quest and side quests ... there are still many, but even they have not been prioritized. Between an open world mission (which should be - YES - generated procedurally) and another, I complete my day with neighbors to interesting places in game. Plus, I met a new district today. Let's go, another 150 hours ahead ... :)

(imagining here, later on, in the future, with more content and quality of life, how many more hours I can enjoy the game)

Keep this up, CDPR and always remember 'when it ready'

:)
 
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After about halfway through the main story, I've uninstalled the game because of a few really bad bugs, especially the silent phone calls from Wakako and Delamain moving behind each caller. I will come back to it in a few months to give it time to brew. Also please fix the save file bug that has the 8mb limit, i didn't get that, but i know its pretty bad.
 
An issue that was claimed to have been fixed in 1.05 is still happening in which during the mission Don't Lose your mind Delamain's core is destroyed before I even open the door to the core, this is my 2nd character and this was not happening to me on my first one prior to patch 1.05. Please fix as I have enough intelligence to merge the Delamains.
 
Keybindings fix?
At least 20% of us are left handed. I can not use F as the action key. Still waiting to be able to play the game.
 
I've experienced more crashes in 1.05.. I've tried lowering the settings and turning off RT, still crashed every 1+ hours.. I prefer 1.04 even with the bugs it was more playable (on my system). I tried to rollback to 1.04 but it can't load save files which has been saved on 1.05,, Seems like I have to bear with 1.05 and find other solutions.. I might try clean NVIDIA driver install, loosen my RAM timings, or try to use only 2 ram sticks to lighten the system today.. Fingers crossed..
 
Dear Cyberpunk 2077 and CD PROJEKT RED please read this! Please rework weapons, their stats and mods are useless, at this point it's a loot hoarding game, diversity of weapons is unimportant since you made them the way that it doesn't really matter what you are carrying since everything works the same way, the only thing that matters is which of them has higher DPS, rendering everything else you are carrying useless. Create different types, shock damage weapons (good vs. robots/cyborgs), physical damage weapons (good vs. human enemies), fire damage, ice damage, something like that, you get the point, it's stupid if every weapon has the same effect. Rework crafting since it's completely useless at this point, it has literally no use, and it's a waste of time, also input a click sound or something when the crafting is done. Rework the complete economy, equipment, clothing, and cars, especially cars, it's no fun is you have all these options and you can't afford anything even in the endgame, there is no point in further grinding if you pull so many mission, money rewards should be bigger, or the prices should be more balanced. Rework the outfits/styling, you claimed that Night City is all about style, and then you give us high tier/great stats items that look like crap or don't go well together, and when you dress your character with a lot of those, he looks like a shiny hobo, gives us a transmogrify option or something like that, or create separate slots next to armors for outfits, gives stats to armor and no stats to outfits so they would be only a cosmetic option, because right now only the NPCs have style, not us players. And please rework attributes, actually, those are fine, rework perks, because again, there are just too many and they are not game-changing at all, remove some of them if you don't plan to change them, when you invest in them it doesn't seem like you actually accomplished anything, more like a waste of time. Driving and shooting are also a bit stiff, which could become better in the coming months, also mini-map is too close, too magnified would be the word, it makes driving even harder because you have to make sudden unexpected turns while driving really fast, create an option to un-zoom the mini-map a bit. Vehicle customization is much needed option. NPCs/civilians need to react to shooting, police should pursue you longer and be corrupt so you can bribe them. The story is great, and the side quest is the best part of all the missions, NPCs and relationship are quite nice and intense, the Night City is just amazing, it really feels alive and immersing, you can stop and just watch people pass by to have a good time. I love the game, but it can still be much better, right now it's an incomplete experience, feels like early access and we don't deserve that, since it has so much potential to be one the greatest games ever. Here are few other problems with the final release which should be addressed in the future updates to complete the Night City experience.
I bought your Witcher series on both Steam and GOG to show my support, now I have two copies of each game with all DLCs, and I hope you won't betray me again, you kinda betrayed me when I realized that my choices didn't really matter in the first game, I'm talking about Thaler, you know, the guy you get to save or kill off in the first game, and then you import saves from the first two games only to see him alive and well in the third game as a major side quest character, I felt like my choices were only an illusion. I am a big fan of yours, but that doesn't mean I'm in any position to make demands, you can't do a "fan service" and "fan requests" for all of us, I'm well aware of that, but I really want to make this come true. I love you guys and I believe in you, I believe you will fix all the bugs, crashes and implement some of the features/stuff that I mentioned above, they would really make this experience better for all of us, you have time, I'll try the game again in 6 months, I hope Cyberpunk 2077 will be another game by then, something special. :)
 
CDPR really needs to fix the Delamain questline completely.

Currently, I am stuck on Human Nature because I guess the mechanic liked my car is never going to give it back to me (quest is bugged and stuck on "Wait for the repairs to be finished"). So, I've been reduced to stealing random cars to get around.

Epistrophy is also bugged. Whenever I enter a new area with a Delamain taxi nearby, Delamain calls but I'm not allowed to answer his call. Then when I find the taxi, I can't even interact with it, scan it, nothing.

I bought this game for my PS4 Pro and it kept crashing. Then everyone said, "Buy the PC version, no bugs". Still finding a ton of bugs and progression blockers. CDPR needs to do a lot more than apologize. This game is offensive on all fronts, to the distributors, the investors, the programmers, and the gamers.
 
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