The melee combat of 2077 is quite bad at the start. To me it is like two robots standing still and punching each other and no one staggers. Boss melee attacks are also worthless like adam smashers short limbs punch. Until I installed a mod that automaticcally triggers finishers and change finisher key binds to left click. The melee combat suddenly feels blood pumping. When I take a look back at favourite FPS titles like Doom eternal, I figure something out.
It is not about the damage or what-so-ever, it is about the IMPACT of each melee strikes. The enemy is being cutted and smashed during finishers, these animations make us, players in first person, FEEL our sword make impact with the enemy.
When I am thinking about it, how can we implant (heh) these kind of actions into boss/high health enemies, and I got one answer: Camera work and enemy reactions.
For example, if Oda slash you with his mantis blades, V instead being able to just walk out of it, pressing S will result in V take a step back to only get out of reach and prepare for an counter attack. And Oda will REACT to your actions like trying to chase you with next attack, block your shots, or deflect your sword swing. You can also have things like sliding through his legs, ninja flip over his head, and many more actions. These kind of animations will make players feel like they are in an epic sword fight instead of punching a punching bag. Obviously if you failed to do so or failed to dash out of reach you will be heavy staggered and camera work should be able to reflect that. This will also make enemy melee attacks more threatening because you either need to react fast enough or dash out, not just walking backward and no melee attacks will ever touch you.
This will also make Sandevistan on enemies actually plays out like in edgerunner too! Only you and your target(s) will Sandy will be able to combat in a slow motion world while others just firing their guns, dancing in a storm of bullets.
Oh yes! SLOW MOTIONS, these are fantastic to be including in the "Sword fight" I mentioned before using oda as an exmaple too!
I love this game, I hope the Cyberpunk in the future can be better in EVERYWAY. I know I am a nobody but I still want to help by giving out ideas I think will be cool
Thanks for reading this far
It is not about the damage or what-so-ever, it is about the IMPACT of each melee strikes. The enemy is being cutted and smashed during finishers, these animations make us, players in first person, FEEL our sword make impact with the enemy.
When I am thinking about it, how can we implant (heh) these kind of actions into boss/high health enemies, and I got one answer: Camera work and enemy reactions.
For example, if Oda slash you with his mantis blades, V instead being able to just walk out of it, pressing S will result in V take a step back to only get out of reach and prepare for an counter attack. And Oda will REACT to your actions like trying to chase you with next attack, block your shots, or deflect your sword swing. You can also have things like sliding through his legs, ninja flip over his head, and many more actions. These kind of animations will make players feel like they are in an epic sword fight instead of punching a punching bag. Obviously if you failed to do so or failed to dash out of reach you will be heavy staggered and camera work should be able to reflect that. This will also make enemy melee attacks more threatening because you either need to react fast enough or dash out, not just walking backward and no melee attacks will ever touch you.
This will also make Sandevistan on enemies actually plays out like in edgerunner too! Only you and your target(s) will Sandy will be able to combat in a slow motion world while others just firing their guns, dancing in a storm of bullets.
Oh yes! SLOW MOTIONS, these are fantastic to be including in the "Sword fight" I mentioned before using oda as an exmaple too!
I love this game, I hope the Cyberpunk in the future can be better in EVERYWAY. I know I am a nobody but I still want to help by giving out ideas I think will be cool
Thanks for reading this far