I can shoot down anyone at anytime, causing a stir of chaos and consequence, but i can only hang out and interact with only very few characters. They should add a deeper set of interactions to engage with any and all characters, using dynamics that already have been established in deeper relational threads. Add in situational drama for picking random strangers to hang out with that lead into consequential side missions and quest lines such as instead of running up on a gang holding someone up, lets say to hook up with a character from a gang, when you get caught with them, or leave them hanging, then the gang is triggered to come after you or attack on sight, or, that is how you learn of where they keep the stash, so basically requiring different choice levels of interactive interpersonal engagement to get details and advantages over side quest missions. It could be random but typical and secret details you might find just by talking to strangers all over the city. making it a more immersive experience and giving something to do even after the main quest are done. I would say in the next expansion a way to keep everything and make the city a livable fun place to visit would be the optimal way to go forward. Currently all the detail and sophistication of the city world and culture is very shallow, undeveloped, it is a limitation surface feature. I would like to be able to talk to and engage with every character, say go get a bit to eat, go dancing, drinking, go home with them, get caught by jealous partners that turns into an orgy or killing spree or just wake up early and rob them after they fall asleep. but have a set of character types that can activate at random and by area for every character in the city, this way after completing the game, I have a reason to keep playing, OR maybe this type of interaction is so fun, that one may not even at first consider the story threads, or even it could slow the story down. What I have liked in my first week of play, I always know what i need to do next, some games like Destiny always leave me confused and wasting so much time getting places that I had to quit it. I like this environment and would like to get the sense of living in the city and getting to the story more organically and naturally, You can do this by offering more sophisticated and detailed social engagements that might distract. Not that you can't go right to the story if you want, but you can also have an slow take your time, lived in experience of the game world, that could even lead to eventually a reset open ended potential for future installments that requires V to return, defend, in set up for the next expansions. or chapters of this story.
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