So the problem IS optimization for current gen (unless he's just throwing us poo, and doesn't want to reveal the real problem). In that case, I'm skeptical that three weeks will solve anything. Probably not three months. The delay might be a final desperate move to cut stuff out until it runs with marginally acceptable frames per second. Oooh, boy.From Eurogamer: https://www.eurogamer.net/articles/...last-minute-work-on-current-consoles-dev-says
"Cyberpunk 2077's latest delay - to 10th December - was caused by issues with the game's current-gen console builds, developer CD Projekt Red has said.
Extra "optimisation" work was still necessary on the PlayStation 4 and Xbox One versions of Cyberpunk 2077, CD Projekt Red told investors last night, and it was this which had caused the game's release to shift back yet again.
"The game is ready for the PC and runs great on the next-gen consoles, and could be shipped on the scheduled date on those platforms," CD Projekt Red joint CEO Adam Kiciński said.
"However, even though the game has been certified on the current gens by both Sony and Microsoft, some very final optimisation processes for such a massive and complex game require a bit of additional time."
There was no suggestion of splitting the game's release date."