Improvement Suggestions
Currently testing the Beta for some time now, and after testing it now fo some time, you quickly see alot of potential for significant improvements for the game.
Missing Glossary/Tutorial Improvements
Lets begin first with the elephant in the glass room. The game in its beta phase is massively lacking "explanations" for its lots of gameplay moves& mechanics that all the cards have.
There should exist a glossary with alot of repeatable Tutorials for all the kinds of Decks and their special gameplay mechancis that make them unique together with explanations and totorials that show the player, what these mechanics exactly do, so that you as a playr can understand better in which kind of situations it is useful to play specific cards with their mechanics out.
That is compeltely missing yet. You get the first tiem you enter the beta a very small tutorial - yes, but it shows you only the very most simple basics and keeps the player in the dark with too many not shown mechanics that the player has to find out by themself what exactly these mechanics do.
There needs to be a glossary that lists up all mechanics around the game, its cards, gameplay elements, decks, ect from A to Z
Counterproductive "stupid" Card Effects
There are alot of Cards, that have negative effects, that are in all situations counterproductive, even towards yourself, when all played out cards with their mechanics should always be working only against your enemy, not against yourself by forcing you to attack your own cards, or to take over cards from the enemy hand over to you field, which will result in destroying your onw hand!
that are moments, where you just say to yourself - WTF! Who the hell is resposinble for this stupid effect, that backfires agaisnt you, if you just use the card in such a situation??
Cards that have the potential to backfire against their own players completely need to be redesigned. There may not exist any cards, that turn out to be more harmful against yourself, than against your enemy, only because you played it out or were forced to play it out at a bad situation.
Game Balance
There exist definetely alot of Cards, which are ridiculously overpowered while there also exist alot of underpowered Cards. For a better balancing of Gwent do need to receive all Cards a bigger Point Range. Cards shouldn't be hard capped at 10 Points. like in the original Gwent except for Geralt and Ciri which had 15 Points in the Console Gwent Version.
The Range of Points that Cards should have should be between 1 to maximum 20 Points by design maximum. This increased Range will give CDPR more space and room for balancing better each individual Card an its effect.
Had the Card less powerful side effects, than should its points be higher, than cards which have either many various side effects or extremely powerful side effects that can easily turn the tide of a match to your favor when you play them out.
Leader Cards need to be all more powerful. the current version's Leader Cards are mostly all boring and there exist simple Gold Cards, ya even simple Silver Cards, that are more power - and impactful, than some Leader Cards of the game.
More Card Ranks
Gwent should have more than only Bronze, Silver and Gold Cards, somethign more like this:
Bronze Cards = Maximum 4 Copies, Not protected from Effects, are always placeable only in 1 specifc row
Silver Cards = Maximum 3 Copies, Not protected from Effects, can be placed in only 1 specifc role, but can be switched also in its rows for the cost of -1 Point
Gold Cards = Maximum 2 Copies, Protected from Effects, Can be placed anywhere, Copies have alternative Effects so that Copy Cards of the same Gold Card don't have the same effect, they provide unique Dual Effects if you have both Copies of the same Gold Card on the field.
Platinum Cards = Maximum 1 Copy, Protected from Effects, Can be placed anywhere, can be sacrificed for a Gold Card of Choice from the Deck
More Card Types
Following Card Types should Gwent have:
- Field Cards (Characters, Monsters, Siege)
- Support Cards (Traps, Weather Effects, Potions/Decoctions, Bombs, Witcher Signs, Magic Spells)
- Leader Cards (Unique Deck Effects)
- Neutral Cards (Cards that can be used within all Decks)
- Battle Cards (Special Field Cards which don't have Points, they lead to Battles between them an chosen Enemy Field Cards, if you win the Battle (you control the character/monster of the Battle Card in combat), then you gain a "Wild Card" extra from your Deck that you can choose out either, or destroy a card of choice from the deck or hand of your enemy.)
- Draw/Remove Cards - Special Cards that either allow the player to draw a Card from their Deck, or force the Enemy to remove a Card from their Hand to their Deck
- Graveyard Cards - Side Effect Cards with Effects, that affect all your Cards in the grave, Revivals, Grave Switches, Sacrifices, Tombs
- Treasure/Artefact Cards - Buffs/Debuffs that are not direct Point Increases
More Card Decks
Theres potential for more Card Decks to make Gwent more diversive. Gwent should provide the following Decks
- Northern Realm
- Nilfgaard
- Scoi'atell
- Monsters
- Skellige Islands
- Kovir
- Toussaint
- Kaer Morhen
With these 8 Decks would be for Gwent alot more diversive and the lore has enough potential for these additional three Decks Kovir, Kaer Morhen and Toussaint
Card Progression
If you add to gwent some kind of Card progression, like animated Card Versions, then I think there should also be some kind of Card Progression for the time spent to upgrade your Cards from simple unanimated Cards to their animated versions.
Animated Versions should have increased Points. Example. An unanimated Nilfgaardian Mangonel Card has 6 Points, the animated Version instead should have 7 Points and the animated versions Side Effect should be quicker in its timer, it should be workign already after 1 Round instead of after 2 Rounds.
Each Card should basically have 3 Grades.
Grade 1 = Weakest Form, Unanimated
Grade 2 = +1 Point Bonus and little Effect Buff, Unanimated
Grade 3 = Like Grade 2, Animated. So more Animated Card Versions you collect, so bigger is the Bonus Exp for won Matches and to bigger are the Rewards you gain.
No RNG Rewards!
for the sake of this game, remove the stupid RNG mechanics from the game. At least for Cards where you have reached the Copy Limit.
Collecting the Cards and gettign complete Decks should be part of Player Progression. The prices for kegs are ridiculous, so high can't be the server costs for a simple online Card Game, that such insane high keg prices for idiotic RNG mechanics are not good. Seriously 3€ for 6 random cards from which you can just choose out then the last 3 again from 3 random options.
its understandable, that there needs to be something for which players want to spent money for to finance the servers...
But RNG Mechanics shouldn't be the source of money income for Gwent.
Sell instead Gwent als real Trading Collection Card Game and financialize the Onlien gwent game from the sales of the real Collection Card Version with that people can play Gwent also in real.
Make a Merchandise Shop around Witcher stuff that can we used to finance also the Gwent Game, if it must be, sell it as disk game if it really must be, but for gods sake, keep this RNG BS out of Gwent.
Daily Rewards > Weekly Rewards > Monthly Rewards
There shouldn't be only Daily Rewards, but also Weekly and Monthly rewards based on the amount of Wins, of accumulated Rank Points.
There can be more rewards than just only unlocking Cards, Card Animations, Titles or Frames for your chosen Avatar Picture. There need to be also alot more Avatars. The Witcher Game series has so many characters and we have currently only laughable like 8 chooseable Avatars or so??? That definetely needs to be increased!!
As kind of new rewards could players unlock also witcher based Console Themes for example that look different and have other background musics than the free one we can download from the store (PSN ect.), we could unlock some kind of Art Work Section, where we can unlock Concept Arts to like at fro mthe Witcher Games and Witcher Songtracks to be able to use them as background music for the menu or while playing matches. Brief said, rewards need to be more, than just unlocking Cards.
Achievements
Once its out of Beta, there should be also achievements to earn
1 - Win 10 Matches
2 - Win 25 Matches
3 - Win 50 Matches
4 - Win 100 Matches
5 - Win 250 Matches
6 - Win 500 Matches
7 - Win 1000 Matches
8 - Unlock 50% of all Nothern Realm Cards
9 - Unlock all Northern Realm Cards
10 - Unlock 50% of all Nilfgaardian Cards
11 - Unlock all Nilfgaardian Cards
12 - Unlock 50% of all Monster Cards
13 - Unlock all Monster Cards
14 - Unlock 50 % of all Scoi'atell Cards
15 - Unlock all Scoi'atell Cards
16 - Unlock 50 % of all Skellige Island Cards
17 - Unlock all Skellige Island Cards
18 - Unlock 50 % of all Kovir Cards
19 - Unlock all Kovir Cards
20 - Unlock 50% of all Toussaint Cards
21 - Unlock all Toussaint Cards
22 - Unlock 50% of all Kaer Morhen Cards
23 - Unlock all Kaer Morhen Cards
24 - Reach Rank 5 in Rank Matches
25 - Reach Rank 15 in Rank Matches
26 - Reach Rank 25 in Rank Matches
27 - Reach Rank 40 in Rank Matches
28 - Reach Rank 55 in Rank Matches
29 - Reach Rank 75 in Rank Matches
30 - Reach Rank 100 in Rank Matches
31 - Win a Match with 2:0
32 - Fulfill all Tutorials
33 - Unlock 15% of all Card Animations
34 - Unlock 30% of all Card Animations
35 - Unlock 45% of all Card Animations
36 - Unlock 60% of all Card Animations
37 - Unlock 75 % of all Card Animations
38 - Unlock all Card Animations
39 - Win with a Battle Card a Match/Round
40 - Win with a Trap Card a Match/Round
41 - Win with a Weather Card a Match/Round
42 - Win with a Leader Card a Match/Round
43 - Win with a Witcher Signet Card a Match
44 - Win 100 Matches with the Northern Realms Deck
45 - Win 100 Matches with the Nilfgaardian Deck
46 - Win 100 Matches with the Monster Deck
47 - Win 100 Matches with the Skellige Islands Deck
48 - Win 100 Matches with the Kovir Deck
49 - Win 100 Matches with the Toussaint Deck
50 - Win 100 Matches with the Kaer Morhen Deck
Timers
Reduce the Timers, some of them are way too long. No time should have 30-60 Seconds. The Timers should all be maximum 20 seconds.so that people make quicker decisions.
Challenges
Remove them, people should unlock the Leader Cards just by raising in the Player Ranks from playing againster other players from normal Matches if you beat a player in a Match ,which uses a Leader Card, that you havenät unlocked, then you unlock for yourself the Leader Card if you beat that player which uses a leader Card which you don't have yet.
Currently testing the Beta for some time now, and after testing it now fo some time, you quickly see alot of potential for significant improvements for the game.
Missing Glossary/Tutorial Improvements
Lets begin first with the elephant in the glass room. The game in its beta phase is massively lacking "explanations" for its lots of gameplay moves& mechanics that all the cards have.
There should exist a glossary with alot of repeatable Tutorials for all the kinds of Decks and their special gameplay mechancis that make them unique together with explanations and totorials that show the player, what these mechanics exactly do, so that you as a playr can understand better in which kind of situations it is useful to play specific cards with their mechanics out.
That is compeltely missing yet. You get the first tiem you enter the beta a very small tutorial - yes, but it shows you only the very most simple basics and keeps the player in the dark with too many not shown mechanics that the player has to find out by themself what exactly these mechanics do.
There needs to be a glossary that lists up all mechanics around the game, its cards, gameplay elements, decks, ect from A to Z
Counterproductive "stupid" Card Effects
There are alot of Cards, that have negative effects, that are in all situations counterproductive, even towards yourself, when all played out cards with their mechanics should always be working only against your enemy, not against yourself by forcing you to attack your own cards, or to take over cards from the enemy hand over to you field, which will result in destroying your onw hand!
that are moments, where you just say to yourself - WTF! Who the hell is resposinble for this stupid effect, that backfires agaisnt you, if you just use the card in such a situation??
Cards that have the potential to backfire against their own players completely need to be redesigned. There may not exist any cards, that turn out to be more harmful against yourself, than against your enemy, only because you played it out or were forced to play it out at a bad situation.
Game Balance
There exist definetely alot of Cards, which are ridiculously overpowered while there also exist alot of underpowered Cards. For a better balancing of Gwent do need to receive all Cards a bigger Point Range. Cards shouldn't be hard capped at 10 Points. like in the original Gwent except for Geralt and Ciri which had 15 Points in the Console Gwent Version.
The Range of Points that Cards should have should be between 1 to maximum 20 Points by design maximum. This increased Range will give CDPR more space and room for balancing better each individual Card an its effect.
Had the Card less powerful side effects, than should its points be higher, than cards which have either many various side effects or extremely powerful side effects that can easily turn the tide of a match to your favor when you play them out.
Leader Cards need to be all more powerful. the current version's Leader Cards are mostly all boring and there exist simple Gold Cards, ya even simple Silver Cards, that are more power - and impactful, than some Leader Cards of the game.
More Card Ranks
Gwent should have more than only Bronze, Silver and Gold Cards, somethign more like this:
Bronze Cards = Maximum 4 Copies, Not protected from Effects, are always placeable only in 1 specifc row
Silver Cards = Maximum 3 Copies, Not protected from Effects, can be placed in only 1 specifc role, but can be switched also in its rows for the cost of -1 Point
Gold Cards = Maximum 2 Copies, Protected from Effects, Can be placed anywhere, Copies have alternative Effects so that Copy Cards of the same Gold Card don't have the same effect, they provide unique Dual Effects if you have both Copies of the same Gold Card on the field.
Platinum Cards = Maximum 1 Copy, Protected from Effects, Can be placed anywhere, can be sacrificed for a Gold Card of Choice from the Deck
More Card Types
Following Card Types should Gwent have:
- Field Cards (Characters, Monsters, Siege)
- Support Cards (Traps, Weather Effects, Potions/Decoctions, Bombs, Witcher Signs, Magic Spells)
- Leader Cards (Unique Deck Effects)
- Neutral Cards (Cards that can be used within all Decks)
- Battle Cards (Special Field Cards which don't have Points, they lead to Battles between them an chosen Enemy Field Cards, if you win the Battle (you control the character/monster of the Battle Card in combat), then you gain a "Wild Card" extra from your Deck that you can choose out either, or destroy a card of choice from the deck or hand of your enemy.)
- Draw/Remove Cards - Special Cards that either allow the player to draw a Card from their Deck, or force the Enemy to remove a Card from their Hand to their Deck
- Graveyard Cards - Side Effect Cards with Effects, that affect all your Cards in the grave, Revivals, Grave Switches, Sacrifices, Tombs
- Treasure/Artefact Cards - Buffs/Debuffs that are not direct Point Increases
More Card Decks
Theres potential for more Card Decks to make Gwent more diversive. Gwent should provide the following Decks
- Northern Realm
- Nilfgaard
- Scoi'atell
- Monsters
- Skellige Islands
- Kovir
- Toussaint
- Kaer Morhen
With these 8 Decks would be for Gwent alot more diversive and the lore has enough potential for these additional three Decks Kovir, Kaer Morhen and Toussaint
Card Progression
If you add to gwent some kind of Card progression, like animated Card Versions, then I think there should also be some kind of Card Progression for the time spent to upgrade your Cards from simple unanimated Cards to their animated versions.
Animated Versions should have increased Points. Example. An unanimated Nilfgaardian Mangonel Card has 6 Points, the animated Version instead should have 7 Points and the animated versions Side Effect should be quicker in its timer, it should be workign already after 1 Round instead of after 2 Rounds.
Each Card should basically have 3 Grades.
Grade 1 = Weakest Form, Unanimated
Grade 2 = +1 Point Bonus and little Effect Buff, Unanimated
Grade 3 = Like Grade 2, Animated. So more Animated Card Versions you collect, so bigger is the Bonus Exp for won Matches and to bigger are the Rewards you gain.
No RNG Rewards!
for the sake of this game, remove the stupid RNG mechanics from the game. At least for Cards where you have reached the Copy Limit.
Collecting the Cards and gettign complete Decks should be part of Player Progression. The prices for kegs are ridiculous, so high can't be the server costs for a simple online Card Game, that such insane high keg prices for idiotic RNG mechanics are not good. Seriously 3€ for 6 random cards from which you can just choose out then the last 3 again from 3 random options.
its understandable, that there needs to be something for which players want to spent money for to finance the servers...
But RNG Mechanics shouldn't be the source of money income for Gwent.
Sell instead Gwent als real Trading Collection Card Game and financialize the Onlien gwent game from the sales of the real Collection Card Version with that people can play Gwent also in real.
Make a Merchandise Shop around Witcher stuff that can we used to finance also the Gwent Game, if it must be, sell it as disk game if it really must be, but for gods sake, keep this RNG BS out of Gwent.
Daily Rewards > Weekly Rewards > Monthly Rewards
There shouldn't be only Daily Rewards, but also Weekly and Monthly rewards based on the amount of Wins, of accumulated Rank Points.
There can be more rewards than just only unlocking Cards, Card Animations, Titles or Frames for your chosen Avatar Picture. There need to be also alot more Avatars. The Witcher Game series has so many characters and we have currently only laughable like 8 chooseable Avatars or so??? That definetely needs to be increased!!
As kind of new rewards could players unlock also witcher based Console Themes for example that look different and have other background musics than the free one we can download from the store (PSN ect.), we could unlock some kind of Art Work Section, where we can unlock Concept Arts to like at fro mthe Witcher Games and Witcher Songtracks to be able to use them as background music for the menu or while playing matches. Brief said, rewards need to be more, than just unlocking Cards.
Achievements
Once its out of Beta, there should be also achievements to earn
1 - Win 10 Matches
2 - Win 25 Matches
3 - Win 50 Matches
4 - Win 100 Matches
5 - Win 250 Matches
6 - Win 500 Matches
7 - Win 1000 Matches
8 - Unlock 50% of all Nothern Realm Cards
9 - Unlock all Northern Realm Cards
10 - Unlock 50% of all Nilfgaardian Cards
11 - Unlock all Nilfgaardian Cards
12 - Unlock 50% of all Monster Cards
13 - Unlock all Monster Cards
14 - Unlock 50 % of all Scoi'atell Cards
15 - Unlock all Scoi'atell Cards
16 - Unlock 50 % of all Skellige Island Cards
17 - Unlock all Skellige Island Cards
18 - Unlock 50 % of all Kovir Cards
19 - Unlock all Kovir Cards
20 - Unlock 50% of all Toussaint Cards
21 - Unlock all Toussaint Cards
22 - Unlock 50% of all Kaer Morhen Cards
23 - Unlock all Kaer Morhen Cards
24 - Reach Rank 5 in Rank Matches
25 - Reach Rank 15 in Rank Matches
26 - Reach Rank 25 in Rank Matches
27 - Reach Rank 40 in Rank Matches
28 - Reach Rank 55 in Rank Matches
29 - Reach Rank 75 in Rank Matches
30 - Reach Rank 100 in Rank Matches
31 - Win a Match with 2:0
32 - Fulfill all Tutorials
33 - Unlock 15% of all Card Animations
34 - Unlock 30% of all Card Animations
35 - Unlock 45% of all Card Animations
36 - Unlock 60% of all Card Animations
37 - Unlock 75 % of all Card Animations
38 - Unlock all Card Animations
39 - Win with a Battle Card a Match/Round
40 - Win with a Trap Card a Match/Round
41 - Win with a Weather Card a Match/Round
42 - Win with a Leader Card a Match/Round
43 - Win with a Witcher Signet Card a Match
44 - Win 100 Matches with the Northern Realms Deck
45 - Win 100 Matches with the Nilfgaardian Deck
46 - Win 100 Matches with the Monster Deck
47 - Win 100 Matches with the Skellige Islands Deck
48 - Win 100 Matches with the Kovir Deck
49 - Win 100 Matches with the Toussaint Deck
50 - Win 100 Matches with the Kaer Morhen Deck
Timers
Reduce the Timers, some of them are way too long. No time should have 30-60 Seconds. The Timers should all be maximum 20 seconds.so that people make quicker decisions.
Challenges
Remove them, people should unlock the Leader Cards just by raising in the Player Ranks from playing againster other players from normal Matches if you beat a player in a Match ,which uses a Leader Card, that you havenät unlocked, then you unlock for yourself the Leader Card if you beat that player which uses a leader Card which you don't have yet.