4RM3D;n10099351 said:
[...]Incidentally, the Elven Scout serves a different purpose.[...]
I said that they are not necessarily comparable. I just mentioned a card with a Create ability that got a restriciton to clarify that CDPR itself know that restriction are to be implemented for the create cards.
TV_JayArr;n10092661 said:
[...]The elven scout got a restriction on its ability [...], although this addition wouldn't suit Winch[.][...]
4RM3D;n10099351 said:
Winch is one of the more consistent RNG cards, true.[...]
And there lies the problem. RNG cards are high risk, high reward. If you limit the risk but don't adjust the reward for it, they become too strong. A 50/50 is not necessarily comparible with the other create cards.
The Dwarven Agitator you mentioned beforehand was probably the first try to get create going, but it turned out it isn't. It is a tool for an archetype (dwarves) that wasn't really T1 and probably still isn't. Additionally it was/is played with movement to have up to 6 ( 7 with Operator) Dwarven Mercenaries. To use your words "Incidentally it serves a different purpose". It is a muster+multiply card, Winch itself is a spawn card using the create ability; And in the aforementioned sceario abused as a muster card.
"Consisten RNG" - using RNG as a term for artificially added random based shit going on instead of the Random Number Generator that is the base of every card game ,analog ones as well - this word combination makes me throw up. Randomness and consistency are antonyms. There is no such thing like a controlled madness or an intelligent stupidity.
4RM3D;n10099351 said:
[...]Winch is still fine, Henselt could be limited.[...]
Winch is not fine if it is a create card that enables the player to fairly consistently predict what card he will be able to play.
'A ram would be huge right now....hmm lets just play Winch and go for the coin flip of winning the round on even cards.';
'See that juicily lined up 7 strenghts units, I got 2 crewmen... let's just go for the Winch-Coinflip of winning the game right here.'
Praising a coin flip while complaining about one with the same breath.
4RM3D;n10099351 said:
[...] [T]he combo still requires some luck [and] a specific setup[.] [...]
Here we go. Heavy Luck-Dependency in a skill-based CCG Esport game, and a combo that requires a setup. The last one seems to be a special one.
That remembers me of
something .
4RM3D;n10099351 said:
[...]I'll just give one example: the coin flip. [...]
I did never understand the infantile whingeing about the coin toss. One player needs to go first, everyone should be able to realize that. It simply changes the way you need to approach a game - therefore the coin should flip before mulligan in my opinion - and yes, selfevidently there are disgusting matchups and occurrences to make the game (close) to unwinnable for the player who needs to go first. This has something to do with card balancing (e.g. the ridiculous 13 strength silver spies).
Just take analog sports as a comparison. In an american football game one team will lose the coin flip, one will win it. The winner decides whether to start with his offense or with his defence. That totally influences the pressure you obtain above your opponent, because you can either deny him a score with his first drive, or force him to score sooner or later to keep up with your score and force him to go for less save play calls while the game goes on.
In other ball sports like football (soccer) or hockey, baskeball and handball - the last too are pretty hard to compare because they are a lot faster and end with a pretty high score usually - it is probably not that expressive.
Take League of Legends as another example. In B05 one team will be blue side 3 times, red side 2 times; Vice versa for the second team. And it is a huge difference for your Champ-Selcet approach and therefore the teamcomp you will need to execute in the game.