The bonus elemental dmg that all weapons had before 2.0, without that bonus all weapons lost 50% potential dmg, on top of that all weapons had already lost 50% base dmg ><. NPCs haven't lost that much, maybe 25-50% themselves. Another loss with weapons is headshot multiplier going down 15-35% while snipers gained 15%. Shotguns have not lost much in dmg, but have lost a lot in range, losing 50% effective range forcing you to be in melee range, SMG range isn't much further.
More to this is the change to mods where there were ones that added to flat dmg, crit dmg, crit chance, those are all gone.
So players use to how effective weapons were before 2.0 coming into the just nerfing of 2.0 makes using anything feel like using a wet noodle.
But melee and more so cyberarms have had a boost in effectiveness and mantis blades more than anything got boosts. Do the devs intend for EVERYONE to swap to using just mantis blades ???
More to this is the change to mods where there were ones that added to flat dmg, crit dmg, crit chance, those are all gone.
So players use to how effective weapons were before 2.0 coming into the just nerfing of 2.0 makes using anything feel like using a wet noodle.
But melee and more so cyberarms have had a boost in effectiveness and mantis blades more than anything got boosts. Do the devs intend for EVERYONE to swap to using just mantis blades ???