RTGI only seems to ray trace the lighting coming from the skybox, such as sun and moon. But light from other light sources, like candles, torches etc... isn't ray traced and bounce lighting is absent, resulting in some extremely dark interiors.
The implementation of ray tracing feels weird and incomplete compared to the work done with Cyberpunk 2077
The only light illuminating Geralt and the npc in front of him is an horrible artificial light being casted by the camera.
The implementation of ray tracing feels weird and incomplete compared to the work done with Cyberpunk 2077

The only light illuminating Geralt and the npc in front of him is an horrible artificial light being casted by the camera.