mods for console players

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It's very unlikely that more cosmetic items such as hairstyles, hair colors, clothing, piercings or makeup will be added to the game, so I suggest mod support for ps5 and xbox players.
 
Yeah, consoles are always under scrutiny by Microsoft and Sony.

Even official patches need to be approved before they can be shipped on consoles (This is why you sometimes see delays between PC and Console updates).

So while players and developers might wish to enable mod support on consoles, it's all down to the console manufacturer's whim if such a thing can happen. Which, as such things doesn't earn them money, they have little reason to change their minds about mod support.
 
As mentioned, Bethesda allows for mods on a couple of their games for consoles. So it wouldn't be so farfetched for CD Project Red. Obviously nudity isn't so much the issue, since it's throughout the game. The new gen of consoles can handle the strain of mods, so that's not the issue either. The only thing holding back is the time put into it. As long as there are the rules and moderators watching. Furthermore, if mods were allowed, it would actually increase sales because the interest from non pc users would dramatically increase, even for an older game such as this.
 
Mod support gets weird on Console.

Bethesda as mentioned allows it, But unlike on PC everything goes through their approval process. For instance one of the most popular mods for Fall Out 4 for is CBBE, which allows for more character customization, body size, dimensions, curves etc.... it is available on console, but its censored, the PC version allows nudity the Console version does not.

Other mods are outright banned on console, either due to branding or licensing issues or the type of mod. For example, branded weapons, or real world cars. Or something the dev/platform considers inappropriate and this can take many forms.

This means all mods need to be reviewed, which means staff to review them, which means time and money, something most devs don't seem too interested in. Even Bethesda seems to be pushing everything towards the "Creation Club" which is monetized, seemingly to offset the cost of reviewing mods, the good news is the modders get part of the money on paid mods, but Bethesda also gets paid, and while some people don't mind paying for mods, if that trend continues we get dangerously close to mods becoming the new microtransactions.

Then the platform like Sony or Microsoft needs final approval, which may or may not come, Sony is very strict about content and becoming more so recently... Several games needed the base game to be slightly censored to get on the console, meaning, one or two missing scenes from the game that are present on PC and Xbox...

And that's before getting into the fact that while some of the mods "Work" on console they can be a bit broken,

Personally I'd like to see more mod support on console, without having to "Jail Break" the consoles themselves.... But there are several roadblocks so I understand why more Developers/Publishers don't implement it. Hell, I played CP2077 on PS5 at launch, and after eventually bought it on PC just to check out all the crazy mods I was seeing, So i fully understanding wanting to have them, And I get not everyone can just build a new PC to experience mods with all the settings turned up, SO yeah it would definitely be cool.... but It's not very likely unfortunately.
 
Just to add to what @DjSpyder said, from what I understood, the "rules" to submit a mod on Bethesda game(s) (if we can say that... ) are not clear and explicit. In short, Playstation or Microsoft can refuse a mod simply because... they don't want it on their consoles. No need to say that if you're a modder, spent days/weeks/months to make your mod and it is rejected for no obvious reason, you simply wasted your time :(

And taking Bethesda as example can be the worse example ever... Bethesda is among the few studios which think about mods while developing their games. To have a better idea about mod on consoles, better to look how many studios simply no allow mods on consoles (not worth it for whatever the reason). Then, modders still wait the Creation Kit for Starfield (PC), so before seeing mods some for Starfield on Xbox, a bunch of water will flow under the bridge. If mods ever come one day on consoles...
 
As far as I know PS doesn't allow mods that have non-ingame assets only Xbox allows those. And BG3 will get mod supports for consoles soon but I don't Cyberpunk will ever got mod support on consoles meanwhile they could do it but it would require lot of work.
 
Unbelievable idea in the first place but the first mod I would download would be keyboard support because I can’t use the options button to launch the main menu of the game
 
Simply just having mods for console or the ability to port mods from PC to console. Like I understand that skyrim wasn't made by them but being able to port mods to console like in Bethesda games would be awesome.
 
This would be a great idea for us console users, I really hope that CDPR will consider this🙏
[PS5 player]
 
I supprt this, it may mean more racers. Vehicle speed is atrocious without mods, but with mods cars can hit up to 370-ish km/h. That's like '460' (approx.) reading in the unmodded speedometer.
 
It's even more unlikely mods will be supported/allowed on consoles, thanks to MS and Sony ;)
It may have changed since, but I doubt : two of the most modded games ever (and most "mod-friendly" games) > Bethesda PS4 Mod Update
Microsoft is not against game mods. Sony is though. In fact Microsoft owns Bethesda now and we have yet to see any changes to Fallout 4 or Skyrim. Sony's PlayStation has a closed ecosystem while Microsoft has an open one especially with GamePass. I could see Xbox supporting mods with PlayStation supporting cheats. Sony explicitly stated they did not want game files to be accessible on PS4 when Fallout 4 launched which made modding very difficult and limited. On Xbox its basically like an offshoot of Windows. I mean there is nothing stopping them from implementing mods to Cyberpunk but it will probably never happen in the REDengine. Maybe in the next game with Unreal.
 
Microsoft is not against game mods. Sony is though. In fact Microsoft owns Bethesda now and we have yet to see any changes to Fallout 4 or Skyrim. Sony's PlayStation has a closed ecosystem while Microsoft has an open one especially with GamePass. I could see Xbox supporting mods with PlayStation supporting cheats. Sony explicitly stated they did not want game files to be accessible on PS4 when Fallout 4 launched which made modding very difficult and limited. On Xbox its basically like an offshoot of Windows. I mean there is nothing stopping them from implementing mods to Cyberpunk but it will probably never happen in the REDengine. Maybe in the next game with Unreal.

This is not Entirely true.

Microsoft/Xbox absolutely restrict or block completely some types of mods... and not just because of "Objectional Content" for example anything with a Script Extender think games like Fall Out or Starfield, If you play the Xbox PC Store/PC Gamepass version of them F4SE and SFSE are both incompatible. This essentially disables a very large amount of Mods that rely on it as a pre-requisite. And Microsoft does actually update its games to continue to block that. Previous workarounds to get SFSE working have been eliminated. Which is why some people prefer to buy from Steam or other retailers even if It's on the Xbox store or Xbox First party, to avoid the restrictions of the Xbox launcher/app/store.

And again to repeat my previous point Fallout 4 console mod support or "Official Mods" on PC are far more limited than what can be found on nexus or GitHub. Anything with Real world Branding, anything "too Graphic" either with Blood/Violence or Nudity, anything that is politically charged/or just anything Xbox/Bethesda don't want are unavailable through official channels.... So while Microsoft seems "more open" or "Forgiving" of mods than Sony I would not call it an "Open Ecosystem" If you're anywhere near the Xbox Branding, there are tons of restrictions and road blocks, it just FEELS open compared to Sony.... Of course on PC there are always workarounds, but then depending on the game and complexity it's not always worth it.
 
I've recent come back to the game after about a year and really like the fixes and changes they've done since Phantom Liberty (which I've still yet to finish) but after starting a new game and seeing all the new customisation, which is small but cool, I've just got this itch for more, especially when I see characters within the game with cool designs and it'd be sweet to look the same way, but of course to do that, you have to use mods and I just wish the game had some sort of mod browser like Bethesda games do and even Baldur's Gate 3. Plus I think it would give the game a longer life-span if mods were accessible to consoles, just more replay-abilty all around.

I totally get it that its not fully down to CDPR but if anyone from the studio reads this, I would seriously consider trying to push the matter, people love the game and as one of the few who liked the game since launch and saw its potential when most people didn't, I know the game can do more or can offer more.
 
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