So, a topic to share your thoughts and hopefully get some things changed if enough people agree on them.
Number one for me: Traheaern var Vdyffir. This card is completely stupid. Viper witchers were annoying and they were nothing in comparison to this card. At least with witchers total randomness you could have removed bad cards, thining your opponents deck and actually making their future hand stronger. With Trah you can't, you pick a card, you can pick none. So you can absolutely destroy your opponents gameplan before the game even develops, with the use of one terribly designed card. Remove him from the game or change him completely.
Number two: unicorn/chironex. Neutral cards so powerful that they are in almost every single deck are a problem. These two are especially imbalanced when you get them in round 1 and act as second, not only because they are too powerful, also because Tactical Advantage works as a buff so you always get a good target for your chironex, and damaging is almost always much better than buffing, with a lot of cards killing strong units and removing buffs. Generaly cards that reward you just for having them are kind of silly. Crones have a much much better mechanic because not only you need to get them, you also need to play them to buff one another, often playing them in less than optimal way, or having to wait a turn and stuff like that. So if the mechanic behind uni/chiro stays as it is, they need to be cheaper and weaker cards, like deal two dmg, buff by two, and then four if you have both of them, so the reward isn't as significant.
Number three: Tactical Advantage itself. I don't think it should be working as a buff. Either you should be starting with a fixed amount of points, or if you want to keep it as a card it should be immune card with fixed strenght and unable to buff by any means, this way only nuisance would be that it takes one spot on your row, like you came to the battlefield first and made some trenches or something lol.
Cheers, hopefully the game will get better and less annoying. Even now i think it's the best card game of this kind, and the potential is almost unlimited
Number one for me: Traheaern var Vdyffir. This card is completely stupid. Viper witchers were annoying and they were nothing in comparison to this card. At least with witchers total randomness you could have removed bad cards, thining your opponents deck and actually making their future hand stronger. With Trah you can't, you pick a card, you can pick none. So you can absolutely destroy your opponents gameplan before the game even develops, with the use of one terribly designed card. Remove him from the game or change him completely.
Number two: unicorn/chironex. Neutral cards so powerful that they are in almost every single deck are a problem. These two are especially imbalanced when you get them in round 1 and act as second, not only because they are too powerful, also because Tactical Advantage works as a buff so you always get a good target for your chironex, and damaging is almost always much better than buffing, with a lot of cards killing strong units and removing buffs. Generaly cards that reward you just for having them are kind of silly. Crones have a much much better mechanic because not only you need to get them, you also need to play them to buff one another, often playing them in less than optimal way, or having to wait a turn and stuff like that. So if the mechanic behind uni/chiro stays as it is, they need to be cheaper and weaker cards, like deal two dmg, buff by two, and then four if you have both of them, so the reward isn't as significant.
Number three: Tactical Advantage itself. I don't think it should be working as a buff. Either you should be starting with a fixed amount of points, or if you want to keep it as a card it should be immune card with fixed strenght and unable to buff by any means, this way only nuisance would be that it takes one spot on your row, like you came to the battlefield first and made some trenches or something lol.
Cheers, hopefully the game will get better and less annoying. Even now i think it's the best card game of this kind, and the potential is almost unlimited