i wouldn't be so sure. remember, this is all based on partial info, so we can't know for sure. i'm just glad i understand what i'm able to understand...until we get more info later on. so, i'm still pretty confident that people here are gonna be creative enough to find the emergent gameplay in the ~230 perks that'll be available to us. i kno i'll figure out some way to circumvent combat. everyone figures it out in almost every game where it's possible. it'll be Cool-Stealth, Body-Athletics, Intelligence and Technical-Crafting for me on my first playthrough. after that, it's a free-for-all
It is too early to judge. But.... When you look at the progression system it appears the options primarily consist of different ways to kill things. Even crafting may end up translating heavily to different ways to kill things by amplifying your ability to kill things. Quantity doesn't go nearly as far when everything is funneled toward different versions of the same thing. Even though the total number of abilities available is impressive it may not mean as much in practice.
Also, TW3 suffered greatly from a lack of parity within the progression system. Certain abilities were overpowered, others strong, some were hot garbage, some didn't really... work right, you get the idea. When all those abilities get funneled toward one goal this is bound to happen. I wouldn't be surprised if some of the choices in the progression system just end up there, taking space.
Sometimes I think modern game developers are completely out of touch with what many players look for in RPG progression....