Most Recent Gameplay Changes Complaints

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I am actually pretty angry over the last two patches in regards the gameplay changes. Firstly, the gameplay changes in the Nextgen update were wholly unnecessary and have actually made me question ever doing a replay. The Witcher 3 was *finished* back in 2015 (2016?) and it played wonderfully. Now they’ve completely changed the Abilities affecting my combat experience and all due to some disgruntled employee. Second the most recent update has added auto oils which ruins the very point of researching Monsters for tactical planning. I am honestly really angry about this. Is there any place we can send these complaints with the hopes of seeing this feedback actually listened to? I really just want to scream at CDPR, escpecially for bundling this with otherwise useful bug patching.
 
Oil unlimited --> Make oil's times meaningless.
Eat in combat --> Make slot meaningless.

Are there no game designer working in CDPR?
 
Oil unlimited --> Make oil's times meaningless.
I wonder...
Does this option optional on PC ?
I guess that yes... knowing it's the case on consoles... So disable it if you don't like this option (at least don't activate it because it's set on off by default).
Pretty convinient, isn't it :)
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And from my experience (probably except on lower difficulties) and knowing they "nerfed" foods, eating in combat is not the best solution for healing anyway...
 
Now they’ve completely changed the Abilities affecting my combat experience
Gotta agree here... I'd seek for some unofficial installation of Witcher 3 if not other changes like increased chance to receive formulae, despite better graphics and stuff - ability nerf is the worst part of patches 4.X, probably.

Oil unlimited --> Make oil's times meaningless.
Eat in combat --> Make slot meaningless.
1) You don't like it - you disable it in settings. Who cares about charges anyway? You find and create higher tier oils to increase Attack power, not number of charges. Once you've completed the game at least once and learned [almost] everything about monsters, applying oil manually becomes tedious and boring job, so good riddance.
2) So, does opening inventory, seeking for a thing you want to eat, selecting it and pressing "use" key sound pretty much like pressing one SINGLE keybind to you? Besides, IIRC you were able to eat like this at least in patch 1.34, maybe even earlier.
 
Geralts movement needs to be improved along with horse travel. They slide, stop dead, move an extra-step after letting go of the analogue stick and don't move when I need them to. I think Geralt also needs a stealth mode too. The GPS system needs to be accurate on the destination and not suddenly change direction. The map needs to show more paths for us to take. The attack movements needs simple sword swings, not all the rotation and spinning attacks. That slows Geralt down everytime he attacks. They're more effective in parrying and attacking multipel enemies, which all of them are attacking at the same time when they are in close enough attacking distance. There's a lot that needs improvement if the first remake is ever going to succeed.
 
They slide, stop dead, move an extra-step after letting go of the analogue stick and don't move when I need them to.
This was addressed already actually:
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The argument about cinematic movements being unpredictable is a valid one. It adds a lovely visual feel, but I know some players find it jarring (especially when contrasted by extremely precise combat animations in things like the SoulsBourne series.)

At the same time, ironically perhaps, you highlight exactly how the combat works very well: careful positioning, a focus on defense and measured strikes, and careful timing. There's actually a rhythm to it, requiring very few button presses to annihilate enemies without taking a scratch. (Versus trying to execute stun-locking combos or trading blows to "out-health-bar" the enemy.) And I can see why that is definitely not everyone's cuppa tea.

It'll be interesting to see what sort of changes are incorporated (if any) for the remake.
 
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