StormKorp;n10193182 said:It needs to be so separate from the SP game that we do not even see a hint of MP in our games if we so choose. To go in hubs and see other people or to even see social places with the game telling me this would insta-destroy my immersion.
I do not care about MP but if CDPR make it a separate install we can skip then I have no issue with that. I do not want to be social in my RPGs I'm social already in real life. I'd prefer CDPR to stay away from this but I realize this is too much to ask these days to have a game without MP. Make it at least the entire MP component optional and when I said optional I mean we do not even need to install in the game if we so choose.
I don't think a separate MP is wise, for a few reasons.
The majority of fans want all or most of the development time and resources spent on single player. So what MP elements they do implement should probably be spent on ways to implement features that only support the single player experience rather then isolating the MP features off into its own little corner. Without the full force behind building a separate mode, it would be pointless for CDPR to attempt it, if the end result is a half effort addition that doesn't get much traction with the community.
Multiplayer should absolutely be optional, but if seamless MP elements like Co-op, PvP, Hubs where built into the single player world then its a good chance a lot of people who weren't interested in separate MP mode might otherwise give the seamless MP at least a chance.
With the seamless MP being optional, it would also allow those who don't want MP to simply turn it off and all MP zones that would support Co-op, PvP and Hubs would then be populated with NPC, PvE and companions, naturally.
Some people want MP, some don't. If they do end up making an optional MP component it would probably be in everyone's best interest if its as integrated into the established single player world as much as possible so that its doesn't require as much resources it would otherwise need if MP was an entirely separate mode.
A separate mode built well after release of the game would also just hinder development time of later DLC and expansion content to expand the single player experience we all want.
Broken record- Best option in my opinion is small scale seamless MP addition optional mode, built into the already created and established single player world. Single player content shouldn't be compromised and people can also interact with the community within the game though Co-op, PvP, Hubs. On the surface, I don't see a problem with a system like this.
Snowflakez;n10192092 said:If there must be a multiplayer element at all (which clearly there must be, for some reason), P2P connection (in which players must opt in to use the mode at all) or a few dedicated servers to pull off whatever "Seamless" experience they claim to want will suffice just fine.
I almost guarantee 2077 won't work like Destiny as it run entirely on servers and requires online connection at all times. So I don't foresee the seamless mechanics working like that. Example of walking through the city and running into other players in real time. At least in the majority of the game space. Might be possible once logged into the games servers that you will be able to interact with players seamless in the small hub zones, though, but might require load in transition, but who knows.
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