Look, everyone [actually I was implying the exact opposite, but sure; note taken.] knew the previous Netrunner build was just beyond stupid. Absolutely nothing could stand in your path, it outclassed everything else by miles. "But the game is Single Player, balance is meaningless" not when things are favoured so far to one side to the point where it's a bad choice going the other. The nerf was warranted, and I welcome it while being a primarily Netrunner player. The new perks are really good, and while I don't exactly relish the whole "combo this type with that", it works decently enough. Distract Enemies should cost 1 RAM though, no matter the object, to incentivize using it [the combo aspect] more.
What I dislike is the current inability the game is giving us in playing STEALTH Netrunner. Everyone traces you, and if you wanna play stealthy, you'll have to run away and back several times.
Seriously, add a simple "this [your Quickhack target] and those [2 random] enemies in the same network are tracing you", give them white outlines like enemies get when you use Distract Enemies, AND LET US DEAL WITH THE PROBLEM BY ENGAGING IT. We kill the enemies running the trace, it stops. When we hack someone else, another trace begins. Having to run away and back everytime a trace is happening is atrocious, and makes us do the exact opposite of what you would with a game: engage with the content.
Just my 2 cents.
Edit: Typo.
Edit 2: Check my post deeper in the thread, these complaints lose their value as you level up.