My list of top 5 most annoying pathologies in gwent

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Hi Gwent community,
As is commonly known, complaining is the easiest way of evalutung things, and therefore I don't deny that to point out My list of top 5 pathologies in Gwent wasn't hard to do. Hoever I think, that pathologies are still pathologies and should be pointed out and eliminated, regardless of that how complaning about that again and again by another person on forum can be percived by third parties (to be fair, in don't blame them, and understand completly). And that is why I decided to create list of top 5 in my subjective opinion pathologies in gwent on present day, and I hope that maybe sameone from decisionmakers finally will do something about it. And of course regardless of that if You agree with my point of view or no, I encourage You to point Your top 5 pathologies , because I am curious how many seriously broken things are in Gwent and I even didn't cast my attention of that. So I invite to discussion, and pointing out list of My top 5 most broken things. And here ithe is:

1. Initiative for Igni and scortch, and in the same time no initiative for Regis and Shirru.
What is the difference between them that Regis and Shirru can be pinged with leader ability or poison ale in the turn of use, and Igni or scorch no? All of these cards have very high points cellings. It's beyond me

2. NG lock of opponent's leader ability.
On Polish gwent forum, in FAQ for new players one time appears a question: how to fulfill contract: win the game with only bronze cards in Your deck. And the answer was: it's simple, just take a deck with NG lock ability, and after few games sameone will just forfeit the game before its starts. Ok, IMO it is really pathology to keep in game ability that players didn't want to play aginst to that levels, that on regular basi's there is a procentage who just forfeit a game before it starts, and everybody knows it. I personally could add also NG sieze ability to that list: what is fun in playing aginst deck who is all the time only attacking my cards and stealing it without building anything on its own?

3. Artifact's spams
There were times in gwent , when often You could encounter literally no units decks: only special cards decks who destroyed everything that You put on the table. It was restricted some time ago by minimum amount of units required in the deck, but no-units decks still exists and are really well. But now instead of special cards, they play artifact's. And artifact's in that amount is a pathology. How many artifact's destroyers You can have in Your deck? One? Maybe two tops? So what is the point of playing when other party plays for example 12 traps during a game? You can destroy one ( or Two if You are lucky and have good draw), but every other will be without possibility to answer. Creating a lot of traps and artifact's without geaving a possibility to defend Yourself from them with universal destroyers shouldnt have place in the game

4. Nilfgaard and Scoiatell overpowered cards in every season.
Really, what is up wit these two factions? Every season most totally Overpowered things are in these two particular factions. OP happens sometimes in all factions, that is obvious, but in these two on regulal basis. Bosses son is playing Scoia and Nilfgaard or what?

5. Leader board - forcing players to playing all factions
Yeah, in my opinon that is a pathology. Why to get good rating You have to play foue faction's instead of have possibility to specialise in one or maybe two? Because devs can't balance the game enough to make every faction potentially strong enough in compare to others? Or maybe because the way that devs choose to monetize the game is more profitable for them if they are forcing players to purchase kegs for real money to have strong decks with all factions? Or maybe there is another Explenation? Or all of them are true to a point at once? I have no idea, but it shouldn't be that way - the rank should be simple: You win, You climb up in rating. You loose, You fall down. No matter what deck are You playing. As simple as that, and the most understandable.

Cheers
 
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Row management in general is really badly implemented.

1) Why is there a 9-card limit per row? A unit doesn't have a point cap, can be boosted forever. On the other hand, why is there a limit for people who decide to go wide? It doesn't make sense, at the very least, please, push the limit to 15 cards per row.

2) If one of your rows is full and you trigger Miruna's deathwish ability, you could end up no seizing any unit (apparently the game decides randomly if the unit should be placed in the melee or ranged row). It doesn't make sense, if one row is full, then place it in the other. It's unfair.

3) Many other issues when a row is full: if you apply "overwhelming hunger" on a unit in a full row, this unit simply disappears without spawing the ekimmara. This bug won me a game though as it allowed me to make room for a vital card (I run out of space).

4) Because of all that, you can hardly play swarm in Gwent and when a say swarm, I mean BIG TIME SWARM, with rats all over. You have to be very careful when Plague Maiden is in your deck and of course, everyone will notice, as you have to pile all the other units in one single row to make room for the unit + 7 rats. It's crazy. Very difficult to maneuver and you run out of space very quickly.
 
Row management in general is really badly implemented.

1) Why is there a 9-card limit per row? A unit doesn't have a point cap, can be boosted forever. On the other hand, why is there a limit for people who decide to go wide? It doesn't make sense, at the very least, please, push the limit to 15 cards per row.

2) If one of your rows is full and you trigger Miruna's deathwish ability, you could end up no seizing any unit (apparently the game decides randomly if the unit should be placed in the melee or ranged row). It doesn't make sense, if one row is full, then place it in the other. It's unfair.

3) Many other issues when a row is full: if you apply "overwhelming hunger" on a unit in a full row, this unit simply disappears without spawing the ekimmara. This bug won me a game though as it allowed me to make room for a vital card (I run out of space).

4) Because of all that, you can hardly play swarm in Gwent and when a say swarm, I mean BIG TIME SWARM, with rats all over. You have to be very careful when Plague Maiden is in your deck and of course, everyone will notice, as you have to pile all the other units in one single row to make room for the unit + 7 rats. It's crazy. Very difficult to maneuver and you run out of space very quickly.

I agree - the same problem is with Draug + revenants - the opponent don't have to even deal with revenants on his own, he can just wait until revenants won't be able to create copies because of row lilitation. Is shouldn't work like these. But to be fair - if the row limit will be extended somehow, there should be also more effective counters aginst swarming units, like crippled gerwin before his rework (he deal 3 points dmg to unit + all copies)
 
Everyone is playing NG Enslave this time. In 5 games today, 4 were NG. There must be a reason why everyone plays this faction... That's the real pathology of this game
 
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