Something I've thought about recently is making a change to my installed quickhacks.
Oddly I don't use Contagion at all at the moment. The chance of accidentally affecting someone unwanted (a civ, or cop, or someone who isn't sonic shocked) is too great. Plus, seeing as I'm always undetected and usually taking my time, high aggregate DoT DPS doesn't really matter to me.
I currently have Cyberpsychosis loaded into my deck, but almost never use it. In fact, any time I do, it's just "for the fun of seeing it". I'm strongly considering swapping it out with Cripple Movement. I think CM might be more useful for taking things like cyber psychos or bosses, to ensure that they can't close the distance to me quickly. Super-close-range is where I'm weakest. My tactics there are likely to change to: Sonic Shock, 2 stacks of Cyberware Malfunction, 1 stack Cripple Movement. Wait for those to upload, then activate Overclock, drop 4 stacks of Synapse Burnout on them and wish them the best of luck.
Oddly I don't use Contagion at all at the moment. The chance of accidentally affecting someone unwanted (a civ, or cop, or someone who isn't sonic shocked) is too great. Plus, seeing as I'm always undetected and usually taking my time, high aggregate DoT DPS doesn't really matter to me.
I currently have Cyberpsychosis loaded into my deck, but almost never use it. In fact, any time I do, it's just "for the fun of seeing it". I'm strongly considering swapping it out with Cripple Movement. I think CM might be more useful for taking things like cyber psychos or bosses, to ensure that they can't close the distance to me quickly. Super-close-range is where I'm weakest. My tactics there are likely to change to: Sonic Shock, 2 stacks of Cyberware Malfunction, 1 stack Cripple Movement. Wait for those to upload, then activate Overclock, drop 4 stacks of Synapse Burnout on them and wish them the best of luck.