Some of the Neutral cards aren't really that Neutral. Take for example Garrison. This is a card for NG, NR and ST. Not really useful for the other factions. Also Teleportation, which is a NG card in disguise, mainly used in Mill decks.
EDIT: This thread evolved more towards what
Trevorzan said:
"neutral cards should be lesser quality than what a regular faction would give"
(and they should be more expensive in terms of provision costs: They can bring something your faction lacks let's say, "traps", but at a greater cost that their cost for the dedicated faction and less efective.)
For example: Pellar feels incorrect bc it seems better than Naglfar Taskmaster or Sappers.
Also, as mentioned above, some Neutrals seem faction specific.
For example: Garrison and to a lesser extend Truffle with the Alchemy-card), or have no compareable card in some/all Factions(Heatwave).
EDIT: This thread evolved more towards what
Trevorzan said:
"neutral cards should be lesser quality than what a regular faction would give"
(and they should be more expensive in terms of provision costs: They can bring something your faction lacks let's say, "traps", but at a greater cost that their cost for the dedicated faction and less efective.)
For example: Pellar feels incorrect bc it seems better than Naglfar Taskmaster or Sappers.
Also, as mentioned above, some Neutrals seem faction specific.
For example: Garrison and to a lesser extend Truffle with the Alchemy-card), or have no compareable card in some/all Factions(Heatwave).
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