Nothing unique....
My friend and I were avid gwent players and fans of the original game. After both having played the new gwent beta we have both come down to the same conclusions. Every deck is more or less a re skin of each other with very little difference. There is nothing unique about any of the decks anymore that characterises that factions abilities. There are way too many neutral cards so that most decks end up being exactly the same. Furthermore the bleed effects that have been added have ruined the game in our opinion. It is now extremely difficult to formulate any type of strategy with your opening hand as bleeding effects add way too many variables, furthermore it is no longer about making due with your opening hand for three rounds ( not including some exceptions ) but now you can get heaps of cards and the rng has increased dramatically. This means that formulating a strategy is even more difficult. I am a massive Witcher fan and loved the original Gwent. I've had such high hopes for the new Gwent but the product that I see in the beta atm is far from the original. It has abandoned its core philosophy and become every other card game. The reason I loved Gwent so much was precisely that is wasn't every other game. It was new and fresh. I was prepared to invest serious money into Gwent if I felt I was getting my money's worth, but atm it feels like a massive grind with very little rewards. What does everyone else feel about the direction the new Gwent has taken?
My friend and I were avid gwent players and fans of the original game. After both having played the new gwent beta we have both come down to the same conclusions. Every deck is more or less a re skin of each other with very little difference. There is nothing unique about any of the decks anymore that characterises that factions abilities. There are way too many neutral cards so that most decks end up being exactly the same. Furthermore the bleed effects that have been added have ruined the game in our opinion. It is now extremely difficult to formulate any type of strategy with your opening hand as bleeding effects add way too many variables, furthermore it is no longer about making due with your opening hand for three rounds ( not including some exceptions ) but now you can get heaps of cards and the rng has increased dramatically. This means that formulating a strategy is even more difficult. I am a massive Witcher fan and loved the original Gwent. I've had such high hopes for the new Gwent but the product that I see in the beta atm is far from the original. It has abandoned its core philosophy and become every other card game. The reason I loved Gwent so much was precisely that is wasn't every other game. It was new and fresh. I was prepared to invest serious money into Gwent if I felt I was getting my money's worth, but atm it feels like a massive grind with very little rewards. What does everyone else feel about the direction the new Gwent has taken?