Finally reached 10 posts, so now I can at long last get a feel for where the community stands on a feature that is really important to me.
One thing I greatly appreciated in the PnP was the very logical approach to inventory management, especially regarding weapons. All weapons had a concealment rating of either P (pocket), J (jacket), L (long coat) or N (not concealable). This would create a natural limit to what type of equipment you would bring and allowed assault rifles to be truly dangerous pieces of kit. You could fit as many P items as you had pockets, a couple of J items under a jack, a long-arm under a trench coat and/or a bazooka in plain sight. Walking around with large amounts of highly visible weaponry would make you effective in combat, but not allowed anywhere near civilized society. Even in the uncivilized parts of the city, a minigun on your back meant that every ganger on the street knew what was up and word would get round quickly to groups packing similar firepower. Same thing with bodyarmor - wear too much and everyone would know you were trouble.
The devs have already said that there will be some sort of carry limit, but I hope this aspect of risk/reward with carrying heavy weaponry around will be represented. Otherwise, if you kan keep that minigun in your pocket without anyone noticing, there is no incentive to bring anything but the biggest gun/sword you can. And a lot of cool clothing would have to compete with full suits of armor. You could make the two equal in ability (so pistol = minigun for DPS, samurai jacket = kevlar for armor), but that would be a very gamey solution.
For "heavy" weapons, I always liked the way LA Noire handled it. Here the police had handguns, but the police cars would have a shotgun/tommygun in the trunk. It was not something you walked around with at all times, but it was available if the situation called for it. This also allowed the game to put you in situations where you walking into a situation with a handgun and hand to scramble back to your car for something bigger when a routine search turned into a mobster shootout. In the Cyberpunk PnP it is stated that many people keep most of their possessions in their car or on their person. Since we already have a very thought out vehicle system, letting us store "big" items in the trunk seems an obvious choice.
One thing I greatly appreciated in the PnP was the very logical approach to inventory management, especially regarding weapons. All weapons had a concealment rating of either P (pocket), J (jacket), L (long coat) or N (not concealable). This would create a natural limit to what type of equipment you would bring and allowed assault rifles to be truly dangerous pieces of kit. You could fit as many P items as you had pockets, a couple of J items under a jack, a long-arm under a trench coat and/or a bazooka in plain sight. Walking around with large amounts of highly visible weaponry would make you effective in combat, but not allowed anywhere near civilized society. Even in the uncivilized parts of the city, a minigun on your back meant that every ganger on the street knew what was up and word would get round quickly to groups packing similar firepower. Same thing with bodyarmor - wear too much and everyone would know you were trouble.
The devs have already said that there will be some sort of carry limit, but I hope this aspect of risk/reward with carrying heavy weaponry around will be represented. Otherwise, if you kan keep that minigun in your pocket without anyone noticing, there is no incentive to bring anything but the biggest gun/sword you can. And a lot of cool clothing would have to compete with full suits of armor. You could make the two equal in ability (so pistol = minigun for DPS, samurai jacket = kevlar for armor), but that would be a very gamey solution.
For "heavy" weapons, I always liked the way LA Noire handled it. Here the police had handguns, but the police cars would have a shotgun/tommygun in the trunk. It was not something you walked around with at all times, but it was available if the situation called for it. This also allowed the game to put you in situations where you walking into a situation with a handgun and hand to scramble back to your car for something bigger when a routine search turned into a mobster shootout. In the Cyberpunk PnP it is stated that many people keep most of their possessions in their car or on their person. Since we already have a very thought out vehicle system, letting us store "big" items in the trunk seems an obvious choice.