Operating systems for Cool and Tech builds.

+
I found it rather interesting to see that in Cyberpunk 2077 there are five core stats, and three of them have dedicated Operation System slot cyberware. Obviously intelligence builds can equip the best Cyberdecks and gain the most benefits from them, while reflex focused builds can use Sandevistan devices to slow time. Even body allows the use of berserk implants to rampage through the streets of Night City. However there are no dedicated OS slot implants for Cool or Tech, forcing those stats to become more of a support choice than a dedicated playstyle. I'd like to see this corrected, and thus have come up with two additional OS slot options. One of them is actually a modified cut content feature.

OS for Cool: Dynamic Camouflage
Cloaking tech is nothing new in the world of Cyberpunk, and examples of it can be seen in multiple places in 2077. Thus giving V a limited use device in place of his cyberdeck isn't far fetched. Thematically this device isn't some sort of invisibility tech, but rather "disrupts optic cyberware and security systems in a short radius around the user" and acts as more of a stealth buff. It does the following; enemy detection time X%, reduces noise from movement by X%, increases passive evasion by X%.
Obviously this would be very handy for anyone, as a basic unit could be slotted in as necessary for stealth focused missions. While a player who focuses heavily on Cool/Stealth could use one to become functionally invisible, and even (with higher quality units) gain short windows where V can sprint, jump, climb, or interact without breaking stealth.

OS for Tech: Robotics
Possibly the cut Flathead bot, or maybe one of those flying NCPD drones, the robotic controller implant allows V to "pilot" a small bot companion. The flathead companion was cut due to a ranged hacker bot being unnecessary when V's own ranged hacking out classed it dramatically. But let's not forgot the flathead, and certainly the flying drones, are referred to specifically as COMBAT bots. Thus this new companion doesn't hack, it fights.

Robotic health and spawning mechanics: The bot, whatever bot is used, would have limited health and armor, but it's armor and weapon damage would scale off V's tech attribute. When "killed" the bot would cloak from view and enter a self repair mode, becoming temporarily unusable. In reality this is a simply de-spawn and cooldown timer. Once the timer is up a fresh, fully repaired, drone would spawn at V's location.

Robotic Weapons: I see both possible bots having a short range taser weapon linked to the gadget function, used like a grenade. In addition the flathead would have a strong melee attack, and the drone would have a ranged firearm of some description. The damage type of either weapon can be changed by slotting mods into the control chip cyberware.

Sentinel Mode: When initially spawned the equipped bot defaults into Sentinel Mode, a defensive stance. In this mode the bot stays close to V, ignores potential threats, and enters cloaking mode when V sneaks. When combat starts the bot primes it's weapons, and will attack any hostile, alerted target that comes within a certain range of V. Should V leave the area, the bot will follow.

Pilot Mode: When V activates the controller implant they take direct control of the bot. This allows the player to move the bot as if it were the character, attack with its primary weapon, use its gadget, enter cloak (sneak) mode, interact with objects in the environment, and potentially even grab items in V's place. This could allow a techie V to clean an entire enemy stronghold with the bot while remaining at a safe distance, just as a netrunner V can decimate entire legions of enemies by catching sight of a security camera through a window from across the street. For balance the bot is weaker than V, and can only go a limited distance away from them. Once Pilot Mode ends the bot will cloak and return to V, whereupon it will enter Sentinel Mode until controlled directly again.
 
Top Bottom