With the new 1.5 patch, CDPR decided to include local light shadows and changed roughness cutoff for RT reflections as a standard.
This results into a big performance loss which is absolutely unacceptable, given the game is already demanding as it is.
For example, GPUs which previously held 60 FPS decently are now struggling very much. For GPUs which previously held 30 FPS, RT effects are now unplayable.
Take a look at this video:
Performance loss is even bigger indoors.
It's cool that they improved RT effects, but for the love of god, make it an additional option and not just include them as a standard, making it perform far worse than before the patch. Games should get faster not slower over updates.
This results into a big performance loss which is absolutely unacceptable, given the game is already demanding as it is.
For example, GPUs which previously held 60 FPS decently are now struggling very much. For GPUs which previously held 30 FPS, RT effects are now unplayable.
Take a look at this video:
Performance loss is even bigger indoors.
It's cool that they improved RT effects, but for the love of god, make it an additional option and not just include them as a standard, making it perform far worse than before the patch. Games should get faster not slower over updates.