Patch 10.5 Significant Issues?

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I have found what I believe to be at least two significant issues with patch 10.5.

1. It is early, and my judgment could be off, but I think Sihil Is significantly broken. It is quite possible to bring the card to seven points of damage by round three. It quickly becomes the case that an opponent can get nothing to stick. And there is little an opponent can do about it. It is safely in deck virtually the entire game, and very few archetypes can repeatedly raise NG disloyal units out of its range. Even fewer can withstand 7+ points damage every turn to compete in round three. Even if not broken, I think it is seriously draw/matchup dependent — i.e. binary.

2. I hope no journey rewards (other than achievements) beyond journey level 100 is changed in the near future. I fear that without rewards, it becomes difficult to gain resources sufficient to keep up with new card drops.
 
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