So... I loved the story expansion, it was excellent.
Not too wild about the clothing changes, but ah well.
Cyberware changes are very interesting.
The thing I liked the absolute least about the changes is the negative impact to handgun / AR / SUB users like myself.
I played through on very hard (my typical playthrough) and guns have become completely underwhelming.
I feel like I am playing The Division and not Cyberpunk.... Pouring rounds into enemies and taking forever to take down anything over a standard oppo.
Then I thought I would see the light when I finally got my hands on Comtade's Hammer... One of my absolute favorite weapons in my previous 20 some odd playthroughs. Nothing beats putting 1,000 to 1500 pts of sheer stopping power into an oppo.
Except no. Welcome to the brave new world where Comrade's Hammer is a tech weapon with no charge up and does a disappointing 500 (tad bit more maybe) pts of damage.
This is the single most nonsensical change I have seen. It is a single shot weapon that has a fairly long reload, even with cyber and perks. The main advantage was the ability to take an oppo's arm, leg, or head straight off in a single shot.
Honestly, it's fairly useless now. Especially with the explosive changes that make it so that if you hit a target that is too close, you take damage as well.
I've rolled Don't Fear the Reaper multiple times in past playthroughs, but this time, no matter what I do I can't lay down enough damage to get to the end with a reasonable amount of health.
It is really disappointing that it looks like the only viable method is to cheese it with maxed out blades.
Definitely need to take a look at the weapons and start doing some balance patching across the board.
Give me the REAL Comrade's Hammer back... Right now, it's Comrade's Whiffle Bat.
Not too wild about the clothing changes, but ah well.
Cyberware changes are very interesting.
The thing I liked the absolute least about the changes is the negative impact to handgun / AR / SUB users like myself.
I played through on very hard (my typical playthrough) and guns have become completely underwhelming.
I feel like I am playing The Division and not Cyberpunk.... Pouring rounds into enemies and taking forever to take down anything over a standard oppo.
Then I thought I would see the light when I finally got my hands on Comtade's Hammer... One of my absolute favorite weapons in my previous 20 some odd playthroughs. Nothing beats putting 1,000 to 1500 pts of sheer stopping power into an oppo.
Except no. Welcome to the brave new world where Comrade's Hammer is a tech weapon with no charge up and does a disappointing 500 (tad bit more maybe) pts of damage.
This is the single most nonsensical change I have seen. It is a single shot weapon that has a fairly long reload, even with cyber and perks. The main advantage was the ability to take an oppo's arm, leg, or head straight off in a single shot.
Honestly, it's fairly useless now. Especially with the explosive changes that make it so that if you hit a target that is too close, you take damage as well.
I've rolled Don't Fear the Reaper multiple times in past playthroughs, but this time, no matter what I do I can't lay down enough damage to get to the end with a reasonable amount of health.
It is really disappointing that it looks like the only viable method is to cheese it with maxed out blades.
Definitely need to take a look at the weapons and start doing some balance patching across the board.
Give me the REAL Comrade's Hammer back... Right now, it's Comrade's Whiffle Bat.