The following patch notes attempt to bring some ST cards up to "normal" power level as of October 2021. This is completely impossible, of course, because you have to have a team of 100 working on patching 24/7 to manage more than 5 unit changes per faction, but maybe we can roadmap this for the next 3 years!
Changes in parentheses:
-Dwarven Skirmisher: 2 (+1) power. Plays for conditional 7
-Brokilon Sentinel: 3(+1) power. Plays for 8 on deathblow.
-Dol Blathana Bomber: 3(+1) power. Plays for 7 if hitting both targets.
-Vrihedd Saboteur: 4(+1) power. Plays for 6.
-Vernossiel's Commando: 4(+1) power. Conditional engine. Plays for 5 on deploy.
-Dwarven Agitator: 4(+1) power. Plays for 6.
-Panther. 4(+1) power. Play for 6 in melee, or slow 8 in range.
-Blue mountain elite: 4(+1) power. Plays for conditional 7.
-Dol Blathana Bowman: 4(+1) power. Plays for maximum of 7 points.
-Elven Wardancer: 4(+1) power. Play for 5 unboosted, or 8 with handbuff.
-Hawker SupportL Boost by 2(+1) or by 4(+1) if control artifact. Plays for 5 or 7, respectively.
-Vrihedd Officer: Boost or damage by 3(+1). Bonded: User both abilities. Plays for 6 alone, 15 together bonded (7.5 each)
-Hawker healer: 4(+1) power. Plays for 6 on melee, maximum of 8 on range (healing)
-Abandoned girl: 5(+1) power.
-Miner. Give harmony tag back.
-Dryad grovekeeper: 5(+1) power.
-Elven Swordmaster:+Zeal.
-Vrihedd Dragioon: 5(+1) power.
-Trained Hawk: 4(+1) power.
-Dryad Ranger. Melee: Damage enemy by 3. Ranged: Give unit Poison.
-Vrihedd Brigade: 4(+1) power. 6 on deploy, +2 random damage when moved.
-Forest whisperer. Order. Ranged: Boost ally by 3 (instead of vitality)
-Hawker Smuggler: 5p(-1)
For golds:
Oak: 12p(-1) Plays for 16 maximum.
Water of Brokilon:10p (-2) Plays for 8 on deploy, 2 1-per turn engines.
Munro: 10p(-2) OR 12p but "Transform 2 dwarves into berserkers" OR 12p but "Transform rowdys into berserkers AND boost them by 2".
Saskia: 6(+1) power.
Call of the Forest: 9(-1)p
Saov: 7p(-2)
Yarpen ZIgrin: +2Armor.
Milaen: 8p(-1)
Dennis Cranmer: Melee: Boost 2 adjacent dwarves by 2 and give them 2 armor. Ranged: Boost a dwarf by 4 and give it veil.
Etriel/Muirlega: 7p each(-1)
Sirrssa: Damage by 3(+1)
Milva: 5(+2) power.
Gord: [Power 1(-2) Provisions 8(+1)]Boost self by 0. Increase boost by one for every special card in your starting deck.
Zoltan's company: 5p(-1) bronze.
Changes in parentheses:
-Dwarven Skirmisher: 2 (+1) power. Plays for conditional 7
-Brokilon Sentinel: 3(+1) power. Plays for 8 on deathblow.
-Dol Blathana Bomber: 3(+1) power. Plays for 7 if hitting both targets.
-Vrihedd Saboteur: 4(+1) power. Plays for 6.
-Vernossiel's Commando: 4(+1) power. Conditional engine. Plays for 5 on deploy.
-Dwarven Agitator: 4(+1) power. Plays for 6.
-Panther. 4(+1) power. Play for 6 in melee, or slow 8 in range.
-Blue mountain elite: 4(+1) power. Plays for conditional 7.
-Dol Blathana Bowman: 4(+1) power. Plays for maximum of 7 points.
-Elven Wardancer: 4(+1) power. Play for 5 unboosted, or 8 with handbuff.
-Hawker SupportL Boost by 2(+1) or by 4(+1) if control artifact. Plays for 5 or 7, respectively.
-Vrihedd Officer: Boost or damage by 3(+1). Bonded: User both abilities. Plays for 6 alone, 15 together bonded (7.5 each)
-Hawker healer: 4(+1) power. Plays for 6 on melee, maximum of 8 on range (healing)
-Abandoned girl: 5(+1) power.
-Miner. Give harmony tag back.
-Dryad grovekeeper: 5(+1) power.
-Elven Swordmaster:+Zeal.
-Vrihedd Dragioon: 5(+1) power.
-Trained Hawk: 4(+1) power.
-Dryad Ranger. Melee: Damage enemy by 3. Ranged: Give unit Poison.
-Vrihedd Brigade: 4(+1) power. 6 on deploy, +2 random damage when moved.
-Forest whisperer. Order. Ranged: Boost ally by 3 (instead of vitality)
-Hawker Smuggler: 5p(-1)
For golds:
Oak: 12p(-1) Plays for 16 maximum.
Water of Brokilon:10p (-2) Plays for 8 on deploy, 2 1-per turn engines.
Munro: 10p(-2) OR 12p but "Transform 2 dwarves into berserkers" OR 12p but "Transform rowdys into berserkers AND boost them by 2".
Saskia: 6(+1) power.
Call of the Forest: 9(-1)p
Saov: 7p(-2)
Yarpen ZIgrin: +2Armor.
Milaen: 8p(-1)
Dennis Cranmer: Melee: Boost 2 adjacent dwarves by 2 and give them 2 armor. Ranged: Boost a dwarf by 4 and give it veil.
Etriel/Muirlega: 7p each(-1)
Sirrssa: Damage by 3(+1)
Milva: 5(+2) power.
Gord: [Power 1(-2) Provisions 8(+1)]Boost self by 0. Increase boost by one for every special card in your starting deck.
Zoltan's company: 5p(-1) bronze.
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