I came across this digital solid waste: http://www.tentonhammer.com/guides/...eternity-character-creation-no-nonsense-guide
"No nonsense guide" for character creation. Is this really how some people play cRPG's? No wonder we have to fucking crowdfund these games nowadays. This guy describes the "benefits" of playing with one or another class purely from a combat standpoint, and to make matters worse, treats it like an MMO.
Obviously he is suggesting a meta-game, min-max approach. The trick here is: I don't think this even works in Pillars! While some attributes (such as Might) are very ambiguous, I kinda like it that they forced spell casters to need a certain amount of Might and the more physical classes to require mental attributes such as Resolve. Playing with a high Int and Dex and moderate Per character has allowed me to choose certain specific options, but often I wished I had more Might, Resolve or whatever. This means that I would like to replay with, for instance, a high Per and Res character to see how the game reacts to me. And this is why, I think, Pillars of Eternity succeeds as a cRPG.
The whole "no nonsense" argument is offensive to the game. There simply isn't a best class or attribute distribution because, apart from combat, the REAL game relies on many factors. This "killing machine" approach to cRPG's should be eradicated.
"No nonsense guide" for character creation. Is this really how some people play cRPG's? No wonder we have to fucking crowdfund these games nowadays. This guy describes the "benefits" of playing with one or another class purely from a combat standpoint, and to make matters worse, treats it like an MMO.
Obviously he is suggesting a meta-game, min-max approach. The trick here is: I don't think this even works in Pillars! While some attributes (such as Might) are very ambiguous, I kinda like it that they forced spell casters to need a certain amount of Might and the more physical classes to require mental attributes such as Resolve. Playing with a high Int and Dex and moderate Per character has allowed me to choose certain specific options, but often I wished I had more Might, Resolve or whatever. This means that I would like to replay with, for instance, a high Per and Res character to see how the game reacts to me. And this is why, I think, Pillars of Eternity succeeds as a cRPG.
The whole "no nonsense" argument is offensive to the game. There simply isn't a best class or attribute distribution because, apart from combat, the REAL game relies on many factors. This "killing machine" approach to cRPG's should be eradicated.
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