Double Cross won't be top 3 of leaders.. maybe NG will be top 3 of factions.Thank you so much @RyanSchou for your super quick updates/uploads.
Regarding the result itself, I actually correctly predicted that Battle Trance would be the top leader. It is ridiculously OP and it was not touched. So, this season also this would be OP as the contenders have been severely nerfed (I mean, Jackpot has been nerfed technically, but most people consider that as a buff only). We can expect Battle Trance, Jackpot and Double Cross in top 3 next season.
Monsters indeed appear to be moving toward a solid faction with multiple viable archetypes.Looks like MO aren't as bad as everyone says, lol. And ST gets a huge nerf, but SK is fine?
But before that, there are plenty of green at the bottom (even below White Frost) which desparately needs an update. It is as though the bottom is exclusively given to Green and Blue.So, no need to explain why Monster White frost need's an update.
Well, TLG seems to conform my prediction with their latest meta snapshot. Jackpot, Battle Trance and Double Cross would be the top three. Battle Trance had been in the top ever since Mushy Truffle was introduced. Double Cross had got 3 nerfs in recent time, and still it is just too strong and OP (nerf to Brathens, Terranova and even Coup). Jackpot has been on steroids with KoB.Thank you so much @RyanSchou for your super quick updates/uploads.
Regarding the result itself, I actually correctly predicted that Battle Trance would be the top leader. It is ridiculously OP and it was not touched. So, this season also this would be OP as the contenders have been severely nerfed (I mean, Jackpot has been nerfed technically, but most people consider that as a buff only). We can expect Battle Trance, Jackpot and Double Cross in top 3 next season.
The one thing I don't really understand is why they put Battle Trance in Tier 2. Didn't this leader have the highest winrate? I know the playrate was kinda low, but still. And it should be even stronger without ST around. And my counterprediction is that MO will be higher than NG in the end... let's seeWell, TLG seems to conform my prediction with their latest meta snapshot. Jackpot, Battle Trance and Double Cross would be the top three. Battle Trance had been in the top ever since Mushy Truffle was introduced. Double Cross had got 3 nerfs in recent time, and still it is just too strong and OP (nerf to Brathens, Terranova and even Coup). Jackpot has been on steroids with KoB.
Jan would also be very similar with these thee at the top, with only change that ST had been removed from the top spot. TLG even says "ST is now pathetic" and that they don't even want to discuss ST as it is just not worth it. I hope CDPR nerfs SY, SK and NG a bit. Lets hope the Feb balance changes are meaningful and have decent nerf entries.
There is a difference between "official" winrates and meta tiers, because meta reports are created by high level players, while 75 percent of people in the "pro" rank are scrubs. This is illustrated by consistently middling winrates for Assimilate over the last few seasons, when people at the top of the ladder, who play against people at the top of the ladder, knew and said that Assimilate was a lot better than that list 48% percent or whatever would suggest. The same could be said about ST Nature's Gift that held the overall top spot for a couple of seasons, while never making Tier 1 in the meta reports.The one thing I don't really understand is why they put Battle Trance in Tier 2. Didn't this leader have the highest winrate? I know the playrate was kinda low, but still. And it should be even stronger without ST around. And my counterprediction is that MO will be higher than NG in the end... let's see
Does anybody still remember the buffs to handbuff?Well, TLG seems to conform my prediction with their latest meta snapshot. Jackpot, Battle Trance and Double Cross would be the top three. Battle Trance had been in the top ever since Mushy Truffle was introduced. Double Cross had got 3 nerfs in recent time, and still it is just too strong and OP (nerf to Brathens, Terranova and even Coup). Jackpot has been on steroids with KoB.
Jan would also be very similar with these thee at the top, with only change that ST had been removed from the top spot. TLG even says "ST is now pathetic" and that they don't even want to discuss ST as it is just not worth it. I hope CDPR nerfs SY, SK and NG a bit. Lets hope the Feb balance changes are meaningful and have decent nerf entries.
Well, for one, I highly enjoy reading how handbuff will "surely be really strong with these new buffs" and then handbuff disappearing after one week, for last few monthsDoes anybody still remember the buffs to handbuff?
It's a gift that keeps on givingWell, for one, I highly enjoy reading how handbuff will "surely be really strong with these new buffs" and then handbuff disappearing after one week, for last few months
Does anybody still remember the buffs to handbuff?
Hehe.. I said that the buffs to Handbuff is significant and that the leader rework is huge. While I believe I stand corrected (that the buffs are really significant), in this crazy stupid meta of Jackpot, Battle Trance, and Double Cross, it is still hilariously weak. Against other Tier 2, Tier 3 decks, with good RNG Handbuff can put out some serious fight (but the deck shouldn't run Melusine, Kelly, Alumni, Illusionist etc )Well, for one, I highly enjoy reading how handbuff will "surely be really strong with these new buffs" and then handbuff disappearing after one week, for last few months
Handbuff in my opinion is in a fine state. Since I can already see the fists flying towards me from all corners, let me clarify quicklyHehe.. I said that the buffs to Handbuff is significant and that the leader rework is huge. While I believe I stand corrected (that the buffs are really significant), in this crazy stupid meta of Jackpot, Battle Trance, and Double Cross, it is still hilariously weak. Against other Tier 2, Tier 3 decks, with good RNG Handbuff can put out some serious fight (but the deck shouldn't run Melusine, Kelly, Alumni, Illusionist etc )
If CDPR ever decides to nerf the stupid Jackpot, BT, DC, then Handbuff can try to put up a fight. Until then, ST will remain in the dumpster.
I actually kind of agree that Handbuff is in a decent state, but no so much with everything else you wrote here.Handbuff in my opinion is in a fine state. Since I can already see the fists flying towards me from all corners, let me clarify quickly
Handbuff is the epitome of non-interactive playstyle. If played well, 90% of your actions cannot be countered or messed up by standard means (I'm not counting some deck and card manipulating options from NG here). If a playstyle like this ever gets to a level where it can literally pull wins even after your opponents played against it optimally, it creates an issue.
I think the buffs to this archetype were indeed good and plenty - the leader rework absolutely fine. The success rate of this deck does not come down to the level of it's cards at this point, but rather the ways it can be countered.
Handbuff is a unique variation of a greedy deck, one that is actually interesting to play - but it can be severely countered by winning R1 and then bleeding the hell out of it in R2. And this is the only reason it is not higher up on the popularity list. Once you learn how to beat it, you will beat is most of the time with the current metadecks - something similar to the Salamander variation of Jackpot.
Adding Saskia to the deck by some was definitely a step in the direction of making it a bit more resistant to R1 defeat, at the cost of consistency.
If a playstyle like this ever gets to a level where it can literally pull wins even after your opponents played against it optimally, it creates an issue.
I Agree, the meta seems to be in a way worse state then before the patch and the only thing that really flew out of the window is Milva. Seems she kept a lot of toxic decks in check.The more I think about it, the more I believe nerfing Milva (or rather, making her near useless) was an actual mistake.
Not only did it reduce ST to a low tier option in general, as well as removing an otherwise fully unique playstlye, although these alone should be reason enough.
It had a much worse effect overall for the meta by removing the only real check on the greediest decks, resulting in one of the greediest metas in a long time. Now obviously every deck either tries to be mega-greedy or pack every possible hard removal in order to compete.