I'd like to request that CDPR add proper FSR 4 support for Cyberpunk 2077 (and ideally Witcher 3 also) to ensure those games age well on both Nvidia and AMD hardware - preserved in the best possible state for future players (and buyers).
FSR 2 & 3 were not well received (AMD's fault), and the FSR implementation on Cyberpunk and the Witcher 3 is regarded as below average. FSR 4 is a big visual improvement on earlier FSR versions and opens the door to ".dll swaps" to enable future versions of FSR in the game (just as Nvidia introduced with DLSS 2.0). This would greatly improve how the game ages on AMD hardware.
The (retiring) REDengine's final state will remain part of CDPR's brand for many years - as will Cyberpunk as an industry and graphical benchmark. I hope CDPR will consider spending the resoruces for one last patch to add FSR 4 support on Cyberpunk and Witcher 3.
FSR 2 & 3 were not well received (AMD's fault), and the FSR implementation on Cyberpunk and the Witcher 3 is regarded as below average. FSR 4 is a big visual improvement on earlier FSR versions and opens the door to ".dll swaps" to enable future versions of FSR in the game (just as Nvidia introduced with DLSS 2.0). This would greatly improve how the game ages on AMD hardware.
The (retiring) REDengine's final state will remain part of CDPR's brand for many years - as will Cyberpunk as an industry and graphical benchmark. I hope CDPR will consider spending the resoruces for one last patch to add FSR 4 support on Cyberpunk and Witcher 3.