Please set the NCPD scanner missionS and the GIGS as respawnable or better procedural.
The lastest DLC have infinite activities and they respawn, meaning the devs team understand how nice it is to always have a goal in this game world.
So to enjoy for an infinite amount of time the entier night map, it would be just so nice to have thoses missions constantly avialable.
allow players to always have something to do and hunt for instead of leaving the map blank and empty once all missions are over.
Please set the NCPD scanner missionS and the GIGS as respawnable or better procedural.
The lastest DLC have infinite activities and they respawn, meaning the devs team understand how nice it is to always have a goal in this game world.
So to enjoy for an infinite amount of time the entier night map, it would be just so nice to have thoses missions constantly avialable.
allow players to always have something to do and hunt for instead of leaving the map blank and empty once all missions are over.
Yep, I have been saying that for years. I am sure there is a mod for this, I am just waiting for the final FINAL patch of the game,
then it will be MOD-A- PALUZZA!
Sure, but many never played the Corpo (nor street kid nor nomads) lifepaths of the game. They still need to put it in the game if they want the game they made.
Sure, but many never played the Corpo (nor street kid nor nomads) lifepaths of the game. They still need to put it in the game if they want the game they made.
um... you do know that the scanner gigs originally was repeatable THEN like a year later they changed it in a patch. Funny, not laughing at you it just funny the idea that it would be too hard to change now.
um... you do know that the scanner gigs originally was repeatable THEN like a year later they changed it in a patch. Funny, not laughing at you it just funny the idea that it would be too hard to change now.
Sorry, but NCPD Scanner Hustles never were repetable. "NCPD events" (blue star icon which only appeared on the minimap when close enough) were and still are repetable, they simply do no longer appear on the minimap
Not sure if I'd like this. It's a single player game, and thus (in my opinion at least) should have an end. I've never personally enjoyed the kind of endless 'radiant' -type content that comes with Bethesda games as I feel like my game needs to be a journey with a definite beginning and an end, and I also like the idea of being able to do a true 100% completion if I so choose.
I always find that once I've finished the main story and all the side content, missions that just keep me grinding away for no real reason save for the sake of doing it start to feel like a hollow experience. I've nothing to really gain by just endlessly shooting NPCs. I'm already at max level so I'm not doing it for the levelling, I already have the gear I need so I'm not farming for items - and even if I were I don't really need them as I'm already pretty much a one-man army by that point. I'm not doing it for the story, as the story has been told. I'm just going through the motions without challenge or reason to play.
The only way I might see myself enjoying it is if they were to make repeatable 'uber-cyberpsycho' missions, which featured enhanced boss-level versions of the cyberpsychos that required very high end gear and stats to beat. This would give me a challenging reason to continue playing.
Sorry, but NCPD Scanner Hustles never were repetable. "NCPD events" (blue star icon which only appeared on the minimap when close enough) were and still are repetable, they simply do no longer appear on the minimap
Yes they do, CDPR removed the icon on the minimap, that's all.
You can fight Tygers along cops at the bottom of Megabuilding H10 (V's apartment) several times during a playthrough (or also Tygers near where Dex wait for you in his car).
About the reason why they removed their icons on the minimap (blue blincking star), not sure... Maybe just to make them appear/seem more random or maybe to let players "fall" on them while exploring rather than showing them from a bit far.
Please set the NCPD scanner missionS and the GIGS as respawnable or better procedural.
The lastest DLC have infinite activities and they respawn, meaning the devs team understand how nice it is to always have a goal in this game world.
So to enjoy for an infinite amount of time the entier night map, it would be just so nice to have thoses missions constantly avialable.
allow players to always have something to do and hunt for instead of leaving the map blank and empty once all missions are over.
Why would anyone want repeatable missions, for me that's when a game gets boring doing the same tedious stuff over and over again, the problem for me as it's a single player game once I have done the main story and side missions that's it for me. I don't get enjoyment of just going around in this case Night City looking for things to do. For me a game like this needs an online mode like GTA/GTA Online.
The Vehicle gigs are not exclusive to dogtown. The car races are also repeatable activities/quests that spawn in the world every 3 in-game days after you finish claire's races and unlike airdrops and Vehicle gigs, the races are not exclusive to the expansion. However I agree. it would be nicer if we had other replayable activities like fist fights and Shooting ranges and also this may be an unpopular opinion but I would've liked some replayable bounty hunting activities (Like in the first Red Dead Redemption game and starfield's trackers alliance quests).
The Vehicle gigs are not exclusive to dogtown. The car races are also repeatable activities/quests that spawn in the world every 3 in-game days after you finish claire's races and unlike airdrops and Vehicle gigs, the races are not exclusive to the expansion. However I agree. it would be nicer if we had other replayable activities like fist fights and Shooting ranges and also this may be an unpopular opinion but I would've liked some replayable bounty hunting activities (Like in the first Red Dead Redemption game and starfield's trackers alliance quests).
Right...
Repeatable missions is not a new idea, other games have them for many years. And it helps to prevent the feeling that the game world died on you after you have played the last scripted mission. At least for me I rather get bored of repeatable events than suddenly find myself in a "eventless" world. But then I have been playing Fallout 4 for almost a decade and have not yet gotten board because of the repeatable events.
Personally I don't see the point of repeatable missions, that's when things get repetitive for me. Longevity for a game depends on a few factors but that fact the main charector is dying anyway kind of defeats the point of endlessly playing the game. The points of no return are good and bad in my opinion but ultimately hold you in a space of limbo. If V could be cured and they added missions nothing to do with the chip I'd be more inclined to play it more after finishing the main story but as it stands I have no interest continue playing for the sake of it.
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Live updates with them regular updating side missions or events would keep the longevity of the game but the only issue for me is the state of point of no return keeps your V in limbo anyway it's good for doing all the endings but other then that stops the story progressing further.
Personally I don't see the point of repeatable missions, that's when things get repetitive for me. Longevity for a game depends on a few factors but that fact the main charector is dying anyway kind of defeats the point of endlessly playing the game. The points of no return are good and bad in my opinion but ultimately hold you in a space of limbo. If V could be cured and they added missions nothing to do with the chip I'd be more inclined to play it more after finishing the main story but as it stands I have no interest continue playing for the sake of it.
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Live updates with them regular updating side missions or events would keep the longevity of the game but the only issue for me is the state of point of no return keeps your V in limbo anyway it's good for doing all the endings but other then that stops the story progressing further.
Good point about the game's story. However, it's worth considering that many players, likely including yourself, replay the game multiple times. In a way, replaying the game serves as a form of engaging in repeatable missions within a larger narrative.
From a modding perspective, repeatable missions are nice to fill the time between new, mod-added quests. They provide continuity and keep the game engaging while waiting for fresh content.
Moreover, many players continue to enjoy the game repeatedly, indicating a desire for longevity. What I, and many others, want is a way to continue playing with the same character we’ve developed, rather than starting over with new ones each time. This approach is not new; many games have successfully implemented it for over 20 years.
Incorporating repeatable missions and live updates with regular side missions or events could significantly enhance the game's longevity. It would allow players to enjoy ongoing content without feeling stuck in a narrative limbo, even if the main character’s fate is sealed. But I do not really expect CDPR to do that, I did expect them to do some repeatable missions in this modern game, the same way I expected them to allow me to rebind my own keys or have surround sound.
I personally like the idea, but I suddenly thought here: can't they increase the difficulty of street fights when enemies respawn and you repeat missions? Or release bosses there, after all? Or improve the tactics of street gangs - let them learn to surround the protagonist, or ambush you, idk )