RNG a key element of Gwent?
Hey guys,
So I'm very hyped for the upcoming Gwent Beta. Not because I'm a big fan of The Witcher franchise, but I also like Video card games.
I'm a bit worried, because it's cdpr's first cardgame and even their first multiplayer game.
I already said my opinion, that the UI that we saw at E3 looked "too complicated" to me, in comparision to TW3 version or to other cardgames (like HS). I know, you can't make the table TOO simple, because you need at least 9 rows of space for Gwent, but there should be still ways to make the table look "cleaner".
MAIN POST, sorry xD:
However I really liked what we saw at E3. I saw many new cards or old, changed gwentcards.
One question is still unanswered for me: Will Gwent have many RNG elements?
Obviously you want to make a skill based Card game and that's great. It should be rewarding to do correct moves.
People from HS know that RNG is a huge thing there, that's why people are joking and call it even "SkillStone"
I DO NOT want a RNG focused game like HS, where a single card can win/turn/lose you a complete game, just because you had luck, but what about a bit of RNG in Gwent?
RNG is a nice thing in multiplayer card games in my opinion, to make it more enjoyable. Like I said, I don't want a "RNG focused card game", but a bit of rng always makes the game funnier, because you have a comeback mechanic and you don't have to surrender just because your enemy had 2 spies and you just 1 (talking about TW3 Gwent here )
So my question to the developers would be: Do you plan to implement a few of such "rng"-effects? One of these mechanics that we know already from TW3 is: "Play Spy => Draw Scorch => Kill 3 cards with 8 strength each => Win the game", but besides the Spy cards, that we already know from TW3, I haven't seen any other rng-based cards in the Trailer/Gameplay-videos from E3
Hey guys,
So I'm very hyped for the upcoming Gwent Beta. Not because I'm a big fan of The Witcher franchise, but I also like Video card games.
I'm a bit worried, because it's cdpr's first cardgame and even their first multiplayer game.
I already said my opinion, that the UI that we saw at E3 looked "too complicated" to me, in comparision to TW3 version or to other cardgames (like HS). I know, you can't make the table TOO simple, because you need at least 9 rows of space for Gwent, but there should be still ways to make the table look "cleaner".
MAIN POST, sorry xD:
However I really liked what we saw at E3. I saw many new cards or old, changed gwentcards.
One question is still unanswered for me: Will Gwent have many RNG elements?
Obviously you want to make a skill based Card game and that's great. It should be rewarding to do correct moves.
People from HS know that RNG is a huge thing there, that's why people are joking and call it even "SkillStone"
I DO NOT want a RNG focused game like HS, where a single card can win/turn/lose you a complete game, just because you had luck, but what about a bit of RNG in Gwent?
RNG is a nice thing in multiplayer card games in my opinion, to make it more enjoyable. Like I said, I don't want a "RNG focused card game", but a bit of rng always makes the game funnier, because you have a comeback mechanic and you don't have to surrender just because your enemy had 2 spies and you just 1 (talking about TW3 Gwent here )
So my question to the developers would be: Do you plan to implement a few of such "rng"-effects? One of these mechanics that we know already from TW3 is: "Play Spy => Draw Scorch => Kill 3 cards with 8 strength each => Win the game", but besides the Spy cards, that we already know from TW3, I haven't seen any other rng-based cards in the Trailer/Gameplay-videos from E3