"RNG" destroys the game.
3 times in the row enemy played a card which takes a "random" card from my graveyard. Ofc all 3 times it was Bloody Baron which means you lose the round. No matter how I play "RNG" decides the result. So much fun to lose all last 10 games because of "RNG". The only reason devs use "RNG" is to "balance" WR. Before the patch my WR was 75%+. Now my WR is 5% and each time "RNG" is involved it is one of the worst scenarios for me. Looks like CDPR use the same method like other devs to "balance" WR for everyone on ~50% level. Probably after another 20 losses I will get series of favorable "RNG".
3 times in the row enemy played a card which takes a "random" card from my graveyard. Ofc all 3 times it was Bloody Baron which means you lose the round. No matter how I play "RNG" decides the result. So much fun to lose all last 10 games because of "RNG". The only reason devs use "RNG" is to "balance" WR. Before the patch my WR was 75%+. Now my WR is 5% and each time "RNG" is involved it is one of the worst scenarios for me. Looks like CDPR use the same method like other devs to "balance" WR for everyone on ~50% level. Probably after another 20 losses I will get series of favorable "RNG".